wow u just crushed my dreams after reading that, and I was going with one warrior ,3 mages and a priest... For an unexperince boxer i think melee would be hard for me
Ill stick with my guns thou
wow u just crushed my dreams after reading that, and I was going with one warrior ,3 mages and a priest... For an unexperince boxer i think melee would be hard for me
Ill stick with my guns thou
5 boxing on Chamber of Aspects, EU (Horde) and Soon on Classic.
Retired blog:
http://thegrins.blogspot.com/
Are you worried about the warrior? If so, just drive him him, the mages and priest are super easy to control. There's a bunch of ways to set it up, the way I first did it was when I pressed one, the warrior charged while the rest tapped 's' to stop moving, gathered aggro and started blasting away, it's super easy.
Both Tank+3 Mages+Healer & Tank+3 Warriors+Healer are very strong. One advantage of Mage based groups is that you can keep the Mages+Healer back and avoid them getting even splash damage from most things on the Tank. You also can see Aggro switching off the Tank better and have a little more grace time as targets turn & move between the Tank and the DPS group. Instance-wise I mainly 5 boxed & 10 boxed and my group was typically more of a Spell-Cleave group as frankly I found it safer & my default class for most roles were Shaman with Chain Lightnings and Chain Heals & Earth Shield and my favorite Tank was a Consecrating Protection Paladin with maximum reflection damage. Since I had 10 accounts but mainly did groups of 5 I usually had both Warlocks & a Mage to provide summons/stones and ports/water before my sessions to the 5 box group I was working on (I had 5 Warlocks at cap that I used with alts to summon places that ports were not convenient to. Between my 10 accounts through BC and WoTLK I had multiple characters per account at cap and had at least 1 character of every class capped (and 3 plus of most classes) so that I could mix and match and definitely found spell-cleave(ish) great so I don't mean to put spell based groups down or dissuade anyone from them. For mass WPVP I actually wish I was 5boxing or 10boxing a spell based group :-)
Last edited by nodoze : 08-22-2019 at 11:47 AM
Am I crazy for wanting to run a 5 Pally team to clear dungeons? I know DPS won't be stellar but it seems as if all dungeons including UBRS might be a possibility with the high armor, healing, buffs, etc.. The 5 free lvl 40 mounts also are appealing. What do you all think?
My brother and I have been playing Paladins since the 70s and play them in every game that has one. Huge fan of Paladins, including in Vanilla WoW, but I wouldn't run a 5man Paladin team for clearing dungeons. I would do at most 2 (1 Tank & 1 Healer or both Healers). The following is a discussion why:
https://www.dual-boxing.com/threads/...l=1#post420038
I had an idea while trying to think of something I haven't done before. Is catform swipe a thing in vanilla? What about a tank with 3 angry little kittens on autofollow spamming swipe(cat)?
I think only bear have swipe in classic. (there is no cat form swipe when looking at the databases)
3 Rip wouldn't be too useful since you should only be able to get it off against raid bosses basically, with 4 characters dpsing you shouldn't really have time to stack combo points and have the enemy survive during the dot duration of rip.
I think you are supposed to use Shred with cat form also, which requires being behind the target so not great that you should use positioning.
I think druid dps is very low compared to other classes. I think they don't scale well with gear. I think in pvp they mostly do a dot up the target and kite while healing tactic.
I might be wrong ofcourse, I didn't play a druid. I remember they just tried to dot up in pvp then heal and I remember they they wasn't scary to fight, it was just that it was hard to kill them with their kiting so some fights could turn into a stalemate.
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