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  1. #51

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    Quote Originally Posted by Apatheist View Post
    If you don't name all of your characters really obvious goofy names like bobone, bobtwo, etc. and just bring one healer and one DPS the raid probably won't even notice you're boxing. Play your main until you're comfortable enough with the raid and then just try to get your "friend" invited.
    I don't think lying to your raid, especially if the raid is all other members of your guild, is a smart long-term strategy. You'd be much better off being honest with the raid/guild leader. If they need bodies and you can bring two that you can play competently, I don't think they'd care if you are playing both. If they find out you've been lying to them, to the whole raid/guild on an ongoing basis, well I don't think you'd get invited back.

  2. #52
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    Quote Originally Posted by waddles View Post
    I don't think lying to your raid, especially if the raid is all other members of your guild, is a smart long-term strategy. You'd be much better off being honest with the raid/guild leader. If they need bodies and you can bring two that you can play competently, I don't think they'd care if you are playing both. If they find out you've been lying to them, to the whole raid/guild on an ongoing basis, well I don't think you'd get invited back.
    +1 (Insightful)
    Now playing: WoW (Garona)

  3. #53

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    I am having a really hard time deciding on the 5th member of my dungeon group. It's a horde melee cleave, so 3 warriors + shaman is a given, but the last spot is giving me trouble.

    Considering 4th Warrior, but worried if the shammy will be enough as a solo healer.
    The Bad: Shammy has no backup rezz except for ankh, no spirit regen in combat. One more warrior to get the same gear as the other 3.
    The Good: Chain heal is great. Significant increase in cleave damage and simple to control thanks to 4+1 setup.

    Priest. Not very impressed with adding a priest atm.
    The Good: Great healer. Dispell magic, Fade. Possibly Spirit Tap, but imo that's overrated.
    The Bad: Doesn't bring much except the healing.

    Druid. Feels like a versatile choice.
    The Bad: Not the most efficient healer. Only AoE heal on a long CD. No regular rezz.
    The Good: Brings Mark, Thorns, Innervate, Faerie fire, Decurse, Combat rezz. Can switch to tank at 60 for +3% crit aura, or anytime the healing from a shammy shows to be enough.

    2nd Shaman.
    The Good: Can supply more totems (most likely not useful anywhere but bosses or some big areas), easier to control thanks to 3+2. Having two alternating healing allows one of them to regen (and mana spring and tide become viable).
    The Bad: Similar drawbacks as the 4th Warrior, but having two lessens some of the issues.


    Atm I am leaning towards druid, mainly because of all the various stuff he brings. With the shaman throwing a chain heal here or there, healing shouldn't be an issue. Ability to switch to bear and start swiping seems to be handy pre-36 and at 60 especially. Second choice are the two shammies, mainly because of the simpler piloting and so I can balance their specs/gear depending on how much I need healing.

    Am I missing some important Pros or Cons of any of these variations? Any input appreciated
    Last edited by MiRai : 08-18-2019 at 11:24 AM Reason: Formatting

  4. #54

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    Nessimon,

    Ultimately it comes down to your goals. Do you plan to take your team into World PVP (WPVP)?

    If yes you really should consider 2 Healers as it is much easier to focus 1 healer down and then wipe a healer + 4 Warrior group than it is to kill 2 healers and then wipe the +3 Warriors...

    There are discussions of this elsewhere but a 4Warrior+Healer can work in dungeon clears but you really need to run warrior as a Tank and the other 3 DPS.

    With 2 Healers the 3 Warriors can all focus on DPS and a given warrior can switch to be more defensive in situations where the incoming damage gets too high.

    Both should be viable and somewhat comparable for PVE but the 3+2 should be more surviable for PVP...

    If I recall correctly Druid Healers are interesting in that their single main heal actually varies significantly in cast time. That variability allows the same heal to be like a flash heal when you down rank it and like a deep heal at the higher ranks and the mana costs scale (plus you have some HOTs and what not). With Druid you could go bear or get heals, ranged DPS, or some stealth options, or a PVP Flag Carrier depending on what gear you equip (and all fairly decently from a single spec).

    2 Shaman may actually not be bad. If I recall correctly 2 sets of totems can stack pretty well and they can cure each other plus their totems can help cure well. It is also nice that both are semi-tanky in mail+shield & they can both chain heal and chain lighting.

    If PVP is a focus, one thing you may want to consider is what debuffs your two healers can clear and a cheat sheet is HERE. 2 Shaman can cure poison & disease on each other or the warriors but have no counter for Curses or Magic debuffs... Adding a Druid allows you to also remove curses & adding a Priest allows you to also remove Magic debuffs but that assumes the shaman are not CCed... On the Horde-side it is kinda a 'whack-a-mole' catch-22 scenario which is part of the reason duo-Paladin in PVP is OP as BOTH can remove 3 types of debuffs...

    Hopefully some Horde folk can chime in. My Shaman experience was mainly BC+ so others can likely give you their thoughts on 4+1 and 3+2 (or 3+1+1) in both PVP & PVE...
    Last edited by nodoze : 08-16-2019 at 11:24 AM

  5. #55

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    Quote Originally Posted by nodoze View Post
    N
    There are discussions of this elsewhere but a 4Warrior+Healer can work in dungeon clears but you really need to run warrior as a Tank and the other 3 DPS.
    No, you run all 4 as DPS.

  6. #56

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    Quote Originally Posted by Vipeax View Post
    No, you run all 4 as DPS.
    It depends on your gear and level.

    What is the highest dungeon that has actually been cleared in Classic WoW so far with 4+1 with no warriors in defensive stance with shield?
    Last edited by nodoze : 08-16-2019 at 11:32 AM

  7. #57

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    Quote Originally Posted by nodoze View Post
    It depends on your gear and level.
    How come? You shouldn't do orange dungeons and after that you're wasting a slot. The damage in classic is insanely low.



    Most people running warriors will run a shaman so they get Stoneskin totem like shown at the start of this video. 15 damage/hit means this tank needs 71 hits with 0 healing to die. A tank is a wasted slot.

  8. #58

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    Quote Originally Posted by Vipeax View Post
    How come? You shouldn't do orange dungeons and after that you're wasting a slot. The damage in classic is insanely low.

    ...

    Most people running warriors will run a shaman so they get Stoneskin totem like shown at the start of this video. 15 damage/hit means this tank needs 71 hits with 0 healing to die. A tank is a wasted slot.
    What is the highest dungeon that has actually been cleared in Classic WoW so far with 4+1 with none of the warriors ever switching to defensive stance with shield?

  9. #59

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    Quote Originally Posted by nodoze View Post
    What is the highest dungeon that has actually been cleared in Classic WoW so far with 4+1 with none of the warriors ever switching to defensive stance with shield?
    Can't link it, because of private server policies, but all the way to 60, including LBRS on similar tweaked environments.

  10. #60

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    Quote Originally Posted by Vipeax View Post
    Can't link it, because of private server policies, but all the way to 60, including LBRS on similar tweaked environments.
    Private servers aren't Classic servers and I doubt the Private Servers are limited to ~1.2 Tier gear like we will be in Phase 1. We won't even get 1.4 Tier gear till Phase 2. I suspect many private servers are at 1.12 gear Tiers which means they have tons better world drops and BoEs available.

    Bottom line is no one knows for sure what will be doable in Classic WoW at launch and what will be capable with the gear we will restricted to until Phase 2...

    It is better to be pragmatic and conservative and plan for the worst than caviler and definitive that things are doable.

    A 4+1 with at least 1 Warrior geared for and practiced at Tanking will have a much better chance of clearing dungeons on the way to, and at, cap than a 4+1 that is only setup and practiced to run all as DPS. Once you have run a given instance enough times that you have it on farm and/or have typical upgrades from it that you should get from a fairly new dungeon to your team then certainly you may find that all in DPS is better.
    Last edited by nodoze : 08-16-2019 at 12:00 PM

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