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  1. #1

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    Quote Originally Posted by nodoze View Post
    It depends on your gear and level.
    How come? You shouldn't do orange dungeons and after that you're wasting a slot. The damage in classic is insanely low.



    Most people running warriors will run a shaman so they get Stoneskin totem like shown at the start of this video. 15 damage/hit means this tank needs 71 hits with 0 healing to die. A tank is a wasted slot.

  2. #2

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    Quote Originally Posted by Vipeax View Post
    How come? You shouldn't do orange dungeons and after that you're wasting a slot. The damage in classic is insanely low.

    ...

    Most people running warriors will run a shaman so they get Stoneskin totem like shown at the start of this video. 15 damage/hit means this tank needs 71 hits with 0 healing to die. A tank is a wasted slot.
    What is the highest dungeon that has actually been cleared in Classic WoW so far with 4+1 with none of the warriors ever switching to defensive stance with shield?

  3. #3

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    Quote Originally Posted by nodoze View Post
    What is the highest dungeon that has actually been cleared in Classic WoW so far with 4+1 with none of the warriors ever switching to defensive stance with shield?
    Can't link it, because of private server policies, but all the way to 60, including LBRS on similar tweaked environments.

  4. #4

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    Quote Originally Posted by Vipeax View Post
    Can't link it, because of private server policies, but all the way to 60, including LBRS on similar tweaked environments.
    Private servers aren't Classic servers and I doubt the Private Servers are limited to ~1.2 Tier gear like we will be in Phase 1. We won't even get 1.4 Tier gear till Phase 2. I suspect many private servers are at 1.12 gear Tiers which means they have tons better world drops and BoEs available.

    Bottom line is no one knows for sure what will be doable in Classic WoW at launch and what will be capable with the gear we will restricted to until Phase 2...

    It is better to be pragmatic and conservative and plan for the worst than caviler and definitive that things are doable.

    A 4+1 with at least 1 Warrior geared for and practiced at Tanking will have a much better chance of clearing dungeons on the way to, and at, cap than a 4+1 that is only setup and practiced to run all as DPS. Once you have run a given instance enough times that you have it on farm and/or have typical upgrades from it that you should get from a fairly new dungeon to your team then certainly you may find that all in DPS is better.
    Last edited by nodoze : 08-16-2019 at 12:00 PM

  5. #5

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    Warriors have always leveled by just equipping a shield in 'PUGs' while leveling. Running around with 2500 hp, prot talents and a shield is a waste when enemy mobs hit you for 30-40 damage/hit. This is my last reply on this one, because it is a pointless discussion if you ignore numbers from 3.5 months of stress- and betatests.
    Last edited by Vipeax : 08-16-2019 at 12:05 PM

  6. #6

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    Quote Originally Posted by Vipeax View Post
    Warriors have always leveled by just equipping a shield in 'PUGs' while leveling. Running around with 2500 hp, prot talents and a shield is a waste when enemy mobs hit you for 30-40 damage/hit. This is my last reply on this one, because it is a pointless discussion if you ignore numbers from 5 months of stress- and betatests.
    If you are saying that at least 1 Warrior will be Sword & Board (S&B) then we may not be that far apart on what we are saying. I don't believe most of are saying a DPS warrior is running S&B and/or in Defensive stance regularly...

    From memory I am pretty sure in the 4+1 config the recommendations were having just 1 Warrior more defaulted to Sword & Board (S&B) giving taunts and pushing aggro and the other 3 defaulted to 2-Handing initially and later dual-weilding. The designated S&B tank may go deeper in Prot than the others but still has some DPS talents and can switch to 2H/dual-wield on trivial stuff but for bosses and harder content he is keybound, practiced, & designated to pull in S&B & push aggro while the other 3 come in as 2H (or dual-wield) not pushing aggro...

    In the 3+2 all warriors are pushing DPS with 2 handers/dual-weilding and no one is pushing aggro and the higher incoming damage is less of a concern as you have 2 healers flashing & the aggro should be ping-ponging spreading it out more... If you try to run a 4+1 that way (all 4 DPS with no shield defaulted and no one controlling aggro) the concern is that either the spike damage will be too much for a single healer or the single healer may go Out of Mana (or both).

    The gear and specs can be fairly close for all the warriors to cap though if you are designating one to push aggro his spec will be more defensive & you could tilt his gear more defensive and tilt the DPS warrior's gear more offensive... That isn't saying your Tank has to be one big meat marshmallow and cant also focus on DPS from time to time.
    Last edited by nodoze : 08-16-2019 at 12:53 PM

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