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    I think I missed this thread while I was traveling and found it a really good read with lots of great points from many different people from many different angles.
    Quote Originally Posted by Gala View Post
    The rage generation also depends on how much dmg you take. The warrior who is tanking the mobs in a dungeon will have significant more rage than the other warriors. Using the same dmg rota on all warriors sounds suboptimal since they won't have a similiar amount of rage. ...
    This is a good point assuming "all Warriors being equal" but I don't see this as being a big issue depending on whether you have a "main" and what character you "drive" with...

    In my case I plan to have one primary "main" Warrior who will get all the best Warrior gear/drops first in my group and I plan to "drive" from that Warrior. Our "main" Warrior is also the only Warrior I plan to be taken into Raids (at least until some Raids are on "farm") so likely that "main" Warrior will always be significantly ahead of the other Warriors on Gear/DPS/threat and thus should be taking the most/all of incoming damage. Anyone running a 3+2 setup in a similar manner can likely have a more simple rotation on the 2 extra/background Warriors as each should have similar rage build/expenditures because the "main" foreground warrior will be the one with the most variability. Initially you may need to be swapping defensively more on the "main" Warrior but over time as that Warrior gets higher Tiers of Raid gear he should be able to face tank more and more content in max DPS spec (especially with 2 Paladin's flash healing him) and thus you really should only need to be micro-managing & optimizing 1 Rage bar in that approach... Even if you find Threat ping-ponging aggro/damage more than you would like you may be able to use ISBoxer to quickly switch to the incoming damage Warrior and optimize his rage bar yet always send reduced rotation commands to the out of focus Warriors in the background.

    Note that the above assumes that you would be only taking 1 Warrior to Raids and it is exciting to hear that maybe all 3 Warriors would be welcome in Raids at some point (at least to raids on "farm" and/or to raids for helping folk catch up on lower tier gear) as it would help the other 2 Warriors not be too far behind...

    One question I have regarding maybe multiboxing multiple characters in raids:

    If you were bringing 1-3 Warriors to Raids (maybe only the raids on "Farm" or what not) would it make sense to also bring at least 1 Paladin that stays up in melee range with the DPS?

    My thought would be that Paladin could be keeping smite/judgements up on the primary DPS target and flash healing himself and the DPS melee (and rebuffing them periodically) and maybe be a backup healer for the Tank. It makes sense to me but I don't know if having one or more Paladins up with the melee DPS group was a thing in Vanilla or not. I also don't know, regardless if that composition was a thing, whether that group [1 Paladin+3 Warriors] would be something a semi-competent boxer could/should safely bring to the raid...

    For reference part of the reason I don't know if that would make any sense is because my brother and I were not big Raiders in Vanilla because we mainly did our Paladins in BattleGrounds and focused on PVP gear instead of Raid gear...
    Last edited by nodoze : 08-14-2019 at 11:39 AM

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