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I had considered warriors with a shaman and priest but priests are just so squishy in vanilla that mixing a priest into that group you might as well paint a target on its back for every enemy player you run into. Point of having two healers is to increase the tankiness of the group which isn't achieved by including a clothie that can be gibbed by a couple of rogues before you can even get a heal off.
For just straight dungeon farming as a melee group if you don't care at all about PvP then I don't think there's any doubt that 4 warriors and a shaman have the highest cleave potential. At least once your shaman gets a decent enough mana pool to be able to keep them alive.
I'll be sticking with my original warrior/paladin concept.
Last edited by Apatheist : 07-01-2019 at 07:02 AM
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