Close
Page 9 of 11 FirstFirst ... 7 8 9 10 11 LastLast
Showing results 81 to 90 of 105
  1. #81

    Default

    I think a mix of warriors+either paladin or shaman to heal would be best melee group for dungeons.

    5 Enh Shamans might be a great melee group for pvp. With all being able to heal, fear removal, grounding totem, Fire Nova Totem, Shocks, Purge etc.

    I think they have 3 big weaknesses.
    They can be kited easily (this might be countered by their shocks and if needed they can still use cast time spells).
    I think they have low and unreliable damage. This might not be an issue because they should be able to burst a lot and instantly kill enemies. (combine auto attack or fire nova totem with shocks or stormstrike for a big burst of damage)
    Mana issues. Might not be a huge issue in short pvp fights.

    Can also get good weapons from raid thrash for both warrior and enh shaman.
    1h from Naxx thrash (basically only way you can get better is from Kel'Thuzad)
    https://classic.wowhead.com/item=232...aced-servo-arm
    2h from AQ40 thrash (proc might scale with spellpower, can get better from raid bosses but still it is really good and farmable for a multiboxer)
    https://classic.wowhead.com/item=218...-blood-drinker

  2. #82

    Default

    What level do you expect a 4 warrior + 1 resto shaman to be able to do RFC? It feels like the lack of CC would make that very hard with very little gear like you'd have?
    5 boxing on Chamber of Aspects, EU (Horde) and Soon on Classic.

    Retired blog:
    http://thegrins.blogspot.com/

  3. #83

    Default

    Quote Originally Posted by Perrigrin View Post
    What level do you expect a 4 warrior + 1 resto shaman to be able to do RFC? It feels like the lack of CC would make that very hard with very little gear like you'd have?
    I'm guessing you'd have to just go as far as you can each time and get further and further each run. No info to back this up but I'd start at 12 when shaman gets Ancestral Spirit to be able to res the dead ones.

  4. #84

    Default

    Quote Originally Posted by Perrigrin View Post
    What level do you expect a 4 warrior + 1 resto shaman to be able to do RFC? It feels like the lack of CC would make that very hard with very little gear like you'd have?
    In classic this was the first dungeon I ever did in a pug. It was level 14. I was a shaman and some priest reached out to me because he saw me on /who and asked if
    1) I'd be comfortable tanking
    2) If I had a shield (if not, he'd give me one)
    3) if I had earth shock and would be willing to use it every 6 seconds 🤣

    No wipes. The whole group was 14 when we started.

    But as multiboxers I think you can show up at 10-12 and farm the worms and elementals at the entrance, and then maybe the first 2-3 troggs, before you run out and reset. The XP will go fast enough that you'll be able to plow through those troggs around 14 and then you'll be just fine with careful pulls once you get to the cultists. Don't forget to buy ammo or thrown weapons for your puller!

    Sent from my SM-G975U using Tapatalk

  5. #85

    Default

    So....have a mage in your party and a lock....

    1. Finish dungeon
    2. Have your mage portal/hearth to a city.
    3. Log out on your other 4 toons
    4. Mage resets the dungeon
    5. Log back into your other 4 toons
    6. They should be back at the start of the instance
    7. Summon the mage back (might have to step outside instance to summon)

  6. #86

    Default

    Quote Originally Posted by Twl231 View Post
    So....have a mage in your party and a lock....

    1. Finish dungeon
    2. Have your mage portal/hearth to a city.
    3. Log out on your other 4 toons
    4. Mage resets the dungeon
    5. Log back into your other 4 toons
    6. They should be back at the start of the instance
    7. Summon the mage back (might have to step outside instance to summon)
    I think people were recommending a 6th character which could be on one of your 5 accounts. One recent discussion on how to do this:
    https://www.dual-boxing.com/threads/...l=1#post421818

  7. #87

    Default

    I am trying a 5 man team of 1 priest and 4 mages for high end level gold farming and PvP. I just got to level 21 after 1 day and 6 hours of playing. I thought once I got my team into deadmines it would go quicker since questing with a 5 man team is extremely slow. But it has gone even slower without having a tank to mass pull and aoe. Plus I am spending a majority of my time making water and drinking more than I’m pulling. It is taking an ungodly amount of time. I think I’m going to take my warrior fury/prot warrior and run them through or make a new one for dungeon grinding because not having a tank is terrible. One person dies after every large pull or if I don’t pull enough and smaller pulls then it takes forever to complete the dg. Also I can’t tank the last boss in dead mines without dying. So I’m being to think it can’t be done efficiently with that comp. what is everyone else’s comp and why and what’s your experience on how long it takes to level a 5 man.

  8. #88

    Default

    Quote Originally Posted by Usmcgruntz View Post
    I am trying a 5 man team of 1 priest and 4 mages for high end level gold farming and PvP. I just got to level 21 after 1 day and 6 hours of playing. I thought once I got my team into deadmines it would go quicker since questing with a 5 man team is extremely slow. But it has gone even slower without having a tank to mass pull and aoe. Plus I am spending a majority of my time making water and drinking more than I’m pulling. It is taking an ungodly amount of time. I think I’m going to take my warrior fury/prot warrior and run them through or make a new one for dungeon grinding because not having a tank is terrible. One person dies after every large pull or if I don’t pull enough and smaller pulls then it takes forever to complete the dg. Also I can’t tank the last boss in dead mines without dying. So I’m being to think it can’t be done efficiently with that comp. what is everyone else’s comp and why and what’s your experience on how long it takes to level a 5 man.
    If I recall correctly the recommended approach for 4M+Priest team is to take small clumps and AE them down and rinse/repeat and generally avoid bosses until you get up to cap and get semi geared.

    It is one of the fastest approaches to cap with appropriate sized clumps and by appropriate I mean taking the biggest group you can kill without dieing which will vary somewhat based on your level compared to the dungeon.

    I think folk are split about having a tank or not. Some folk who have one wish they didn't and some folk that don't wish they did. Tanks pushing AoE threat is harder after the nerfs awhile back but it does still work (just needs more shouts up front).

    Personally I think it is wise to at least have an option for a Tank. If you already have one at cap and are fine with using it for running dungeons when your mages get to cap you may be best served to just focus on clearing clumps as fast as you can to get to cap and then mix in the tank when you feel it is warranted.

    Maybe someone can give some insight into their setup/approaches and/or contrast/compare to what you are doing as your current team should be one of the fastest out there (if not the fastest) as long as you are OK with skipping hard bosses and just getting to cap ASAP.

  9. #89

    Default

    Anyone tried play with paladin and 4 mages... Can the paladin tank and healing efective?

  10. #90

    Default

    Quote Originally Posted by balton View Post
    Anyone tried play with paladin and 4 mages... Can the paladin tank and healing efective?
    I believe Apatheist and some others are doing Paladin+4Mages.

    IIRC Apatheist had shared how he was using his Paladin to kite mobs through Blizzard (different approach than just AEing clumps).

    Between debuffs, silences, interrupts, & CC I would be concerned to try to both main tank and main heal from a single Paladin. Would love to see some videos of people pulling it off at cap but so far I have not and would think of a Tanking Paladin as at most an off-healer unless evidence is presented otherwise.

    Most folk with a Paladin Tank are are doing PaladinTank+3Mages+Healer (either a 2nd Paladin or Priest).

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •