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  1. #21

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    Quote Originally Posted by Gala View Post
    How do you intend to set the DPS rotation on multiple warriors up?
    I have been struggling with this same issue. I planned on running a melee cleave team after testing some mixed teams with mages which I originally believed would be the most efficient. My issue is with doing solid DPS on my warriors and rogue. Everyone seems to have this warrior trick down and maybe I'm missing the rotation?

    I also need to decide if the Prot Pally is the best choice or if I should just scrap the second Paladin and go 3rd warrior or maybe druid tank for the LoTP bonus.

  2. #22

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    Main issue with the warri rota is that cleave and heroic strike are rage dump abilitys. So with multiple warriors some will have the rage for CL/HS while others rage starve when these abilitys are used.
    Not sure if there is a solution to that...
    Last edited by Gala : 07-07-2019 at 11:25 AM

  3. #23

    Default 2nd part of 5man dungeon leveling

    Quote Originally Posted by Apatheist View Post
    A followup video from the same author. Pretty useful info. Particularly about the dungeon XP bonus -- 250% XP for elites inside of dungeons rather than 200%. I wasn't aware of that and it's not documented anywhere I could find.

    https://www.youtube.com/watch?v=xrJ56pzDExc
    https://www.youtube.com/watch?v=GXPu3jEZ0-I these videos are very good ...
    Last edited by uffela : 07-08-2019 at 02:13 PM Reason: spelling/grammar

  4. #24

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    Quote Originally Posted by Gala View Post
    Main issue with the warri rota is that cleave and heroic strike are rage dump abilitys. So with multiple warriors some will have the rage for CL/HS while others rage starve when these abilitys are used.
    Not sure if there is a solution to that...
    I can think of a few ways to handle heroic strike and cleave. None of them will be flawless but they should be good enough for grinding dungeons.

    A two step ISB action with a castsequence macro would be the simplest option.

    Code:
    Step 1
    #showtooltip
    /cast [nostance:1] Battle Stance
    /cast Overpower
    
    Step 2
    #showtooltip
    /castsequence reset=6/combat Mortal Strike, !Heroic Strike
    Haven't tested with the new API but this should automatically use overpower whenever it procs, pool rage for MS/BT and then use one cleave or heroic strike while your primary skill is on cooldown. If you get to a point where you're frequently pooling too much rage you could add another HS to the castsequence. It depends on your gear level and weapon.
    Last edited by Apatheist : 07-09-2019 at 09:22 AM

  5. #25
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    Default I will multibox 5 man dungeons in classic too :)

    Goal: 5 man “raidtrash” farming


    Survivability is foremost focus. -majority of party should be able to resurrect or soulstone
    then “ease” of rotation
    overall hit points/avoidance/mitigation is third in importance
    quality of life (ie summons, maybe mage water/food) is fourth


    Speed of DPS is important as well but is last because my experience shows the previous four things make you get the most gold/hour by decreasing time played per dungeons clear


    average playtime in game to get back and forth to repair vendor and recover is lowered by summons/plate wearers


    My possible combinations

    1 lock 4 Pallys (slow aoe)


    2 lock 3 Pallys (medium aoe)


    3 lock 2 Pallys (above average aoe)


    1 lock 1 Mage 3 Pallys (Nice average of what I want, one paladin can holy the other 2 BOTH tank!)


    2 lock 1 Mage 2 Pallys (Really goodAOE)


    1 Lock 2 Mage 2 Pallys (Best AOE)


    I think the healer should be pally due to wearing plate and mana economy


    I need good AOE farming, but also need to survive top preraid last dungeon bosses and most importantly “raid trash”


    Any thoughts?


    My previous attempt in The Burning Crusade I only got my 5 man mixed team to level 65 in dungeons
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    Last edited by ANG853 : 07-09-2019 at 05:43 PM

  6. #26

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    Quote Originally Posted by ANG853 View Post
    Goal: 5 man “raidtrash” farming


    Survivability is foremost focus. -majority of party should be able to resurrect or soulstone
    then “ease” of rotation
    overall hit points/avoidance/mitigation is third in importance
    quality of life (ie summons, maybe mage water/food) is fourth


    Speed of DPS is important as well but is last because my experience shows the previous four things make you get the most gold/hour by decreasing time played per dungeons clear


    average playtime in game to get back and forth to repair vendor and recover is lowered by summons/plate wearers


    My possible combinations

    1 lock 4 Pallys (slow aoe)


    2 lock 3 Pallys (medium aoe)


    3 lock 2 Pallys (above average aoe)


    1 lock 1 Mage 3 Pallys (Nice average of what I want, one paladin can holy the other 2 BOTH tank!)


    2 lock 1 Mage 2 Pallys (Really goodAOE)


    1 Lock 2 Mage 2 Pallys (Best AOE)


    I think the healer should be pally due to wearing plate and mana economy


    I need good AOE farming, but also need to survive top preraid last dungeon bosses and most importantly “raid trash”


    Any thoughts?


    My previous attempt in The Burning Crusade I only got my 5 man mixed team to level 65 in dungeons
    5 man raid trash = ZG and AQ20 ?
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  7. #27

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    For trash in raid zones, the best of all my teams was 5x paladins in legion using pro healing system. Slow kills but unkillable. Not sure how that has panned out tho in Classic
    Last edited by Lewsifur : 07-10-2019 at 03:24 AM

  8. #28

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    You can't "tank" raid trash as a 5man in vanilla. The only way to farm trash (the trash that can be farmed) is by kiting it.

    https://www.youtube.com/watch?v=qjDnlpznMtg&t=112s

  9. #29
    Member Ughmahedhurtz's Avatar
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    Default

    Quote Originally Posted by Apatheist View Post
    You can't "tank" raid trash as a 5man in vanilla. The only way to farm trash (the trash that can be farmed) is by kiting it.

    https://www.youtube.com/watch?v=qjDnlpznMtg&t=112s
    48 minutes for a single pack... I think I'd rather watch reruns of Ow My Balls.
    Now playing: WoW (Garona)

  10. #30

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    Quote Originally Posted by Apatheist View Post
    I can think of a few ways to handle heroic strike and cleave. None of them will be flawless but they should be good enough for grinding dungeons.

    A two step ISB action with a castsequence macro would be the simplest option.

    Code:
    Step 1
    #showtooltip
    /cast [nostance:1] Battle Stance
    /cast Overpower
    
    Step 2
    #showtooltip
    /castsequence reset=6/combat Mortal Strike, !Heroic Strike
    Haven't tested with the new API but this should automatically use overpower whenever it procs, pool rage for MS/BT and then use one cleave or heroic strike while your primary skill is on cooldown. If you get to a point where you're frequently pooling too much rage you could add another HS to the castsequence. It depends on your gear level and weapon.
    After thinking about it I see 2 potential problems with this.

    1.) if you are only generating minimal rage then you are losing dps by forcing a heroic strike instead of waiting to MS again. Heroic strike use means less white hits = less rage coming in = less damage going out, which is why at higher levels it’s only used when you have excess rage
    2.) the other problem is the opposite. If you are getting too much rage then you’ll need to bind heroic strike separately because you can’t dump enough rage as you want. I don’t see this being as big of an issue as the first one
    Last edited by Hksix : 07-10-2019 at 04:18 PM

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