It sounds like there are a number of us who plan on leveling using a 5 man combo through dungeons come August 26th - I figured it would be valuable to start compiling a list of dungeon mechanics that might pose problems for us. Hopefully if we are aware of them and work together we can figure out solutions. Off the top of my head, I can think of two that are going to cause issues for my group (a 3 warrior 2 pally melee cleave):
- Creeping Sludge in Maraudon (https://classicdb.ch/?npc=12222)
- Atal'ai Deathwalker in Sunken Temple (https://classicdb.ch/?npc=5271)
Based on the private servers I've tested (and my vanilla memories), the Sludges absolutely obliterate melee. I imagine nature protection potions could help get past them (and obviously you don't need to worry about them once you are only farming inner mara), but for the start of that dungeon they are going to be problematic. I think the optimal non-consumable strat for them would be to send my warriors in one by one to kill as much as possible before dying. I could also just run past and Divine Intervention one of my pallies and then rez on the other side of them lol...
The Deathwalkers create an invulnerable spirit when they die that hits like a truck. Obviously they aren't going to present a problem like the sludges (just runaway), but that room in ST is something I'm going to approach with extreme caution.
Any other mechanics that will mess us up that you guys know about?
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