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Classic mixed team: Three questions.
Classic mixed team: Three questions.
My history: I have not multi boxed in a while (BC 5 shamans solo cleared all 5 man content and 50 points short of gladiator, 1 priest 4 locks farmers) but I am looking to get back into it with the release of classic and I am just starting with Isboxer. I find the challenge of getting your set up and macros just right and soloing 5 man content to be alot of fun. 99% of people who see multiboxers will never understand the work many of us put into getting it "just right". I have also been a high end raider from vanilla to wrath with many top 20 US kills and yes I cleared KT in vanilla pre nerf M'uru, 0 light Yog and such. I can't wait to do it all again lol.
I am looking to make a 5 man mixed team for pve farming grinding and dungeons. I have put a lot of thought into what I want to make and how I want it to play. After a month of planning and some practicing and learning isboxer I am still stuck on some things.
So the play style i am going for is dots for both 5 mans a grinding. No real aoe but everything gets 1 priest dot 2 druid dots 2 lock dots and whatever my 5th slot ends up doing. I will have imp thorns and imp fire shield from imp and engineering for aoe tanking. Two healers for 2 hots and to split the mana around as they dps.
Warrior Human (Prot) (I plan on maining this so this is a must and it will be carried a lot while grinding)
Druid Night Elf (resto / balance moonglow/insect swarm) (This will be my pvp toon and main also its a must)
Priest Dwarf (disc/holy nova build) (seems like a good alt offers healing a dot and a rez not 100 needed but seems good)
Warlock Gnome? (affliction with improved imp)
Question one: the 5th spot, my options seem to be:
Mage (frost was first thought but I think fire would be best for what I am doing?)(would seem to be first choice int buff, free water and ports) but my team is mainly a dot team it does not fit in all that well I would just be fire blasting on cooldown? That just makes things die farther away from me though and slower looting? Also worst mana hog in dungeons?
Shockadin (blessing of wisdom, ret aura already stacking imp thorns and imp imp for my tank. Down sides I really don't want to buff everyone every 5 mins and having 1 melee to deal with seems not worth the hassle but mp5 works really well with the dots grinding style)(I could also run as main healer and swap to shadow and moonkin but I like hots alot)
Warlock (I would rather run something I don't already have but it fits the style well)
Hunter (classic pet management sucks and ammo... one hunter is not worth the hassle but aspect of the pack is nice)
Boomkin (again rather run something else but its a crit aura and two dots)
Shadow (again rather not double up on classes but you gain the vamp embrace and shadow debuff but those only help longer fights and don't really do anything for grinding)
Question two: Races
So human warrior and night elf druid are a must but the dwarf priest and gnomes are just min maxing. Camera angles for looting items of the floor don't seem to line up well due to races. I could run 4 humans 1 elf or 3 human 1 elf 1 dwarf just to cut out gnomes?
Question three: Healers
I am kinda sold on the double hybrid healers two or 3 hots makes micro managing healing much easier while doing everything else at the same time. Going full shadow does not add much, going full boomkin for aura is it worth the utility lose for the aura and a little more damage? I do fear my mana down time with this group a lot.
Last edited by MiRai : 06-22-2019 at 04:43 PM
Reason: Formatting - Automatic Color Text / Spacing
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