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  1. #1

    Default 4 pallys 1 druid

    So, thinking of coming back for classic. Took a break and enrolled in programming diploma instead of BFA. The other option was to shave my teeth with a blunt razor.
    Sarcasm aside, after watching Mirai’s videos I’m thinking about a 4 pally, 1 druid team.

    For those thst ran a prot/holy build, would a pro healing system setup be enough combined fast heals to roll 5 mans?
    for raiding I’ll either spec a ret or run the druid as feral fir funs not min max.

    Learning coding is swamping most of my time so bixing again for a quick run before iterations without waiting would be cool

    Other thought was 2 pallyand 3 locks as a mxed geoup.

    fedback ....?

  2. #2

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    I'm going for 2 pallies 2 locks 1 mage on the ally side, will get 2 auras, 2 different pet buffs and mage utility

    if I was doing melee team I would have a warrior in there (maybe 1 warrior 4 pallies or 4 warriors 1 pally... though a druid is useful for stealth etc)
    2,3,5 boxing wow with Wow Open Box and MAMA, give them a try!
    (was 8 Boxing Wow with HotKeyNet and ISBoxer)
    Was streaming on twitch.tv/MooreaTv

  3. #3

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    Druids and paladins are two of the lowest DPS classes in the game. If IWT is working you could probably manage dungeons fine but it'll be slow, you'll have no real AoE damage or any way to CC mobs and you'll need to drink often. 1.5 gold per stack of level 45 water really adds up multiplied by 5 characters over time. You might use 2 stacks of water over an our or two in a level 55+ dungeon if you're conservative -- that's 15 gold worth of water out of whatever profit you're making farming dungeons (30-50g per run, usually.)

    You probably won't be able to afford your mounts for some time. Flight paths in vanilla can take upwards of 15 minutes and then you have to wait for a boat.

    I always advise a mage in your first group. Having access to a mage on one of your accounts with unlimited free food and water plus portals saves you an immense amount of gold and time when you're starting out.

    My plan is to level with a mage in my group until I get all of the portals and the final rank of conjured water, then swap it out for another warlock. This way I can just summon the mage to me, fill up on consumables and portal wherever I need to go.

    Moorea's composition is very similar to what I've come up with after a bunch of testing. 1 fury/prot Warrior, 2 prot/holy paladins, 1 SL warlock, 1 mage. Swapping the mage out for another SL warlock at 60. Plenty of CC and DPS. In PvP the ranged characters act like a turret, dotting everything in range and healing my warrior while I run around and kill everything. Based off the fact that I'm assuming follow is not going to work in PvP.
    Last edited by Apatheist : 04-23-2019 at 09:15 AM

  4. #4
    Member Ughmahedhurtz's Avatar
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    I played melee (shams and druids) back before IWT with zero issues, though my teams were *all* melee, no mixed teams. Just a matter of learning how to position yourself, same way we have to learn how to position yourself for picking up mining/herb nodes.

    [edit] PVE only for me, so PVP will be a completely different kettle of fish.
    Now playing: WoW (Garona)

  5. #5

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    Side bonus for my comp: only 1 mount to buy at 40 for the whole group so even in a bootstrap economy I should be able to afford it as soon as I ding (unlike my first vanilla toon I had to wait level 42 to afford a mount)

    {not sure though if it'll be cheap mounts, expensive training or vice versa with the patch level ? either way locks and pally get the first one for free, right ?}
    2,3,5 boxing wow with Wow Open Box and MAMA, give them a try!
    (was 8 Boxing Wow with HotKeyNet and ISBoxer)
    Was streaming on twitch.tv/MooreaTv

  6. #6

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    Thanks for tips guys.

    was thinking of turtling the dungeons. Large pulls, wear down multiple packs with and pallys as prot or shocks. Staggered pally loh, and blessing of wis and seals across group with druid buff.

    will have the auras as well.

    granted low dps, but survivability is there with bubbles, br and shadowmeld.

    But my legion xperience sounds vastly different than classic it seems ....

    Of course, can also change things up with three rets, pally holy and bear etc.

    mounts cover d with free ie pally mounts and travel form.

  7. #7

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    "Turtling" isn't really a thing in classic. The game is a lot slower paced and mana conservation plays a much bigger role. Survivability is determined more by your healers mana, CC and DPS (killing stuff before it can do a lot of damage.)

    There are a few instances where large AE pulls can be efficient with the right group (2xpaladin, 3xmage) but most of the time that isn't viable. For example, in Scholomance there's a ghost mob that does a significant AE shadow damage and knockback. If you pull too many of them you'll wipe in seconds no matter how geared your group is.

    Druids also can't really hold threat on large groups. Swipe is their only AE skill and hits 3 targets. They take the most damage from large pulls out of any tank due to not having block or parry. They also can't use barkskin or consumables (armor potions, health potions, etc.) while in bear form.

    If melee teams are your thing you really can't beat a mix of warriors and paladins. I prefer 2 holy paladins and 3 fury/prot warriors. You can toggle between dual wield in berserker stance and 1h/shield in defensive stance with a macro and cleave your way through dungeons. Super tanky, super mana efficient and great DPS. The healing from judgement of light alone on a dual wielding warrior is significant.

    The only thing you're missing is the ability to remove curses. You could swap one of the paladins for a druid to give you access to remove curse if you're mainly focused on PvE however druids require a lot more micromanagement to play effectively.
    Last edited by Apatheist : 04-24-2019 at 10:50 AM

  8. #8
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by Apatheist View Post

    If melee teams are your thing you really can't beat a mix of warriors and paladins. I prefer 2 holy paladins and 3 fury/prot warriors. You can toggle between dual wield in berserker stance and 1h/shield in defensive stance with a macro and cleave your way through dungeons. Super tanky, super mana efficient and great DPS. The healing from judgement of light alone on a dual wielding warrior is significant.
    dont forget whirlwind axe at lvl 30, its 2h but insane dmg for the next 10 level
    Last edited by Kruschpakx4 : 04-24-2019 at 03:28 PM

  9. #9

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    Quote Originally Posted by Kruschpakx4 View Post
    dont forget whirlwind axe at lvl 30, its 2h but insane dmg for the next 10 level
    That axe is really broken for its level and 2h fury is probably a smarter choice while leveling since it doesn't suffer as much from lack of hit rating. I just really like dual wielding for some reason. Especially with how insane the healing from judgement of light can be with two weapons and flurry -- your paladins don't even really need to heal you on some bosses. Not to mention crusader enchant on both weapons!

    Picking up Thrash Blade from Maraudon quest at 45(ish) and then farming BRD for Ironfoe and Hand of Justice. Fury does amazing DPS in pre-raid BiS.

    It's just annoying not being able to test this stuff since IWT doesn't work on private servers.
    Last edited by Apatheist : 04-24-2019 at 04:43 PM

  10. #10

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    Great point, swerving towards the war paly mix. Druid was mainly for alt spec play.
    charge to named and rez and other cheesy goodness. Plus br and wild.

    I had my 5 pally group on pro healing as tanks,
    They would all cast their small heals simultaneously on the one acting tank which = a loh.

    The aggro just shifted from tank to tank and it didnt matter, ut from what I gather they wont have enough healing power, even with multipl casting on one person in classic?

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