Thanks!
For your 2nd group I would consider swapping in 2 Druids to give your remaining 3 Rogues a simultaneous Tank and Healer option (for a full Trinity Tank+Healer+3DPS setup) yet retain stealth for the entire group.
Alternatively you could just swap in one druid for leveling and then use the Druid from your first party at cap. At cap this would still give you a standard full stealth Trinity (Tank+Healer+3DPS setup) though that would make leveling by instances more problematic by just having 4DPS+Tank or 4DPS+Healer. You could try to be a self-healing tank but shifting forms could be problematic or just make sure you are higher level than the content and mainly heal between pulls.
That second approach would leave you with an extra Rogue on your 1st Party's Druid account which may not be that useful considering you have 3 others unless you just really want to have some 4 Rogue+X options somewhere (I am not sure what content 4Rogues+X would substantially be better than 3Rogues+X+Y). Instead of a 4th Rogue you could put some other class just to have options and piggy-back that class on the leveling of the Druid+3 Rogue group. Warrior comes to mind if you want to have one as they are a pain to level solo and otherwise having another caster could give you a 4Caster+Healer setup for Raids that are amenable to boxing (or for maximizing 10manUBRS if someone else is bringing a Trinity setup).
Agreed the readability is difficult at first but it does get better once you get used to it. I debated on multiple options but in the end I really wanted the info for each team to fit on one line so it would be easier to see trends. I have done this before in other games and 1 line is so much better. At some point I may import the data into a spreadsheet for more analysis.
So far the two Druid specs I plan to run with are:
While leveling max Feral Bear w/Leader of the Pack: 14/33/4 but I have been thinking of swapping 1 point from something like Thick Hide into Improved Mark of the Wild to buff the overall party slightly (assuming the Tank is having no real issues and losing a little armor is OK) but maybe there is a better swap/build.
Initially at cap I plan to run the classic 0/30/21 for having a full Healer and full Tank option without having to change specs.
When battle grounds are released, for Flag Running in Warsong Gulch, I may switch to a something like 1/29/21 where I try to conserve Rage for Frenzied Regeneration, emphasize things like getting the most out of HoTs, minimize interruptability, maximize stun and debuffing the enemy etc... Basically it sacrifices much to focus on running away and surviving & being a general PiTA bear. Also good for being a scout in World PVP.
When you get a chance please post your 14/32/5 for lvling/gearing & cap resto 13/0/38 builds as I would love to study them.
Thanks!
Which of the group, if any, would you consider as your "Main" for content where only Mains are welcome/viable (like maybe in "Progression Raids" & BattleGrounds)?
Do you want to Guild with other boxers?:
Y:Yes, N:No, ?:Unsure;
What Realm Type are you interested in:
P:PVP, E:PVE, ?:Unsure;
What is the name of the Server you plan to be on:
?:TBD;
Do you plan to join World PVP with your Multibox team?:
M: Main Only, Yes:Y, No:N,?:Unsure;
Do you plan to go into Battle Grounds with your Multibox Team?:
M: Main Only, Yes:Y, No:N,?:Unsure;
Do you plan to go into Dungeons with your Multibox Team?:
D=Dungeons: M: Main Only, Yes:Y, No:N,?:Unsure;
Do you plan to go into Raids with your Multibox Team?:
R=Raids: M: Main Only, Yes:Y, No:N,?:Unsure;
Connect With Us