By way of example, I remember a thing that used to happen when I was leveling as a 5-boxer back then. Something like this:
Run out to quest mob area or gathering node area (e.g. mushrooms in barrens).
Start blowing stuff up in job lots.
Soloer(s) come in to kill/gather.
I kill my way through a pack or clear out a node and start looting.
Soloer(s) get annoyed and try to kill faster.
Soloer(s) get ganked by two+ mobs.
Two mobs run back to pathing spot and reset.
I kill those two mobs, loot their quest drops, and continue.
Soloer(s) corpse-run back and /rude @me.
Soloer(s) grab aggro and try to train extra mobs onto me while I'm killing.
/me /whispers @soloer(s) "Thanks for the extra loot!"
Soloer(s) grab even more aggro to try to train onto you but die before they get to you.
Soloer(s) /whisper lots of angry insults because they died and you didn't and corpse runs are long in vanilla. /theymadbro
Sure, the starter and early areas will be pretty packed early on but I would hope Blizzard is getting that feedback in the stress tests and will take steps to attenuate that a bit through increased respawn rates, etc.
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