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  1. #11

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    I guess a full 5 man team of 3 mages, warrior and pally of all human would be what I'm going with. I can practice the human starter zone on the stress test, so I can wrap up the quests there. On launch I'm going to complete Northshire, grind a few murlocs after, and then enter deadmines when I'm about 15 or so. Hopefully I don't have to quest in Westfall for too long, as I feel it would really bog me down.

  2. #12
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Mmrwowboxer View Post
    On launch I'm going to complete Northshire, grind a few murlocs after, and then enter deadmines when I'm about 15 or so.
    Going from grinding murlocs in Elwynn, at level 5, to Deadmines at 15 is quite a jump.

    Quote Originally Posted by Mmrwowboxer View Post
    Hopefully I don't have to quest in Westfall for too long, as I feel it would really bog me down.
    There are additional murlocs along the coast of Westfall, and an almost endless supply of gnolls to grind, as well.
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  3. #13

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    Thanks for referencing my prior post Nodoze. I have read all of u/awesometographer posts so his reasoning for why Fedex doesn't really work for horde is the huge lack of fedex (I tend to agree with his notion). The alliance side has a few in Stormwind that the horde doesn't have and that helps him achieve levels to acquire more quests purely on Exploration and Fedex that have a level cap he isn't at yet. Horde basically need to do some kill quests to level out of that slump.

    My plan (which I intend to test more tonight) I have been tagging mobs out of starting zones and killing them. (if you turn hard left out of the crypts couple bats hiding way up in the hills no one usually sees them) Getting Fedex quest to Brill then to undercity. I head to durator get Orc Fedex, from starting zone, back to orgimmar then get org flight path. Run across bridge die in barrens get Crossroads flight path run into mulgore do tauren starting zone at level 3ish and skip (i think quilbores?) kill quest then get to blood hoof village at 4-5 with all 5 characters and kill quest out of zone round 8-9. Mulgore starting zone has the most Fedex with a water well run and easy fast spawning loot quest. (acorn and rocks I believe) Should be fastest for me to leave 1-10 zones to farm in Barrens with some nice flight paths.

    I hope my ramblings are understood. I have the same problem most have. My Tauren will be level 1 when he meets my Undead so not sure how to fix that issue besides ignoring it...
    Last edited by MiRai : 06-19-2019 at 12:14 PM Reason: Formatting - Automatic Text Color

  4. #14

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    Quote Originally Posted by Christaphonz View Post
    Thanks for referencing my prior post Nodoze. ...
    I hope my ramblings are understood. I have the same problem most have. My Tauren will be level 1 when he meets my Undead so not sure how to fix that issue besides ignoring it...
    No problem as I like giving credit where it is due. I think my Night Elf level will actually work out to be roughly even if, after my NE has the same hearth point as the humans (and closed flight path to hearth location) if I then quickly retrace the humans quests to that point on the NE and hearth back (or fly back if it is more efficient to hearth a few times at other stops while retracing the early human fedex points. Let me know if that doesn't make sense and I can try show it pictorially.
    Quote Originally Posted by Mmrwowboxer View Post
    I guess a full 5 man team of 3 mages, warrior and pally of all human would be what I'm going with. I can practice the human starter zone on the stress test, so I can wrap up the quests there. On launch I'm going to complete Northshire, grind a few murlocs after, and then enter deadmines when I'm about 15 or so. Hopefully I don't have to quest in Westfall for too long, as I feel it would really bog me down.
    I think Gnomes are considered the best Alliance mages "due to Expansive Mind (directly increases your mana pool and chance to critically hit), & Escape Artist [which] provides a quite useful PvP tool as almost every class has a way to slow/ensnare you. Arcane Resistance its just a minor benefit, and Engineering Specialization gives gnome characters a leg up on what is considered the best utility (and fun) profession in the game. There is another factor to consider on gnomes: size. While mounted you're as easily spotted as anyone else, however while on the ground it is much easier to hide using the environment than any other race, bushes that may barely reach the chest of a human or night elf will completely cover you including your name over your head, and although you can still be targeted by other means other than directly clicking on you, that doesn't mean the enemy will be facing the right direction to attack you, this fact however it's just icing on the cake."

    I know it is somewhat a pain to have the party start in separate zones but after mapping out getting my Elf into my otherwise all Human group I found it wasn't as bad as I thought and gnomes/dwarves are much easier to join up with Humans (compared to Elves) due to the tram connecting them...

    Anyway it is obviously up to you and you may have already known all that but I figured it would be best to make sure you were aware of the pros/cons and mitigation of the initial pain...

    If you have doubts around joining them up I can try to show you what I mean pictorially...
    Last edited by nodoze : 06-19-2019 at 01:35 PM

  5. #15

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    Quote Originally Posted by Christaphonz View Post
    ... I have the same problem most have. My Tauren will be level 1 when he meets my Undead so not sure how to fix that issue besides ignoring it...
    I ran my humans to the Elf main city per the guide (lots of loops and quick quests on the way) and then had my elf join and work her way back with the team's Hearth point. The problem is/was that then the Elf was way behind XPwise so I then had to do all the quests the humans had already done to catch up...

    I then did another Night Elf and avoided all quests that I could and went as fast as I could directly the human starting zone and essentially started with the Humans from the beginning (just had the humans waiting)... Doing it that way the Elf was only level 2 and the Humans were level 1 so they are real close level wise. Now if I follow the FedEx route with the full party the Humans should catch up when I get to the Elven area and they make the same Discoveries that the Elf already made... This seems the simplest approach for me with the smallest amount of repetition and waste so likely what I will do when things go live.
    Last edited by nodoze : 06-20-2019 at 11:55 AM

  6. #16

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    Very high quality post, and exactly what I was looking for to get a NE into my group. Thank you!

  7. #17

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    Quote Originally Posted by Compton View Post
    Very high quality post, and exactly what I was looking for to get a NE into my group. Thank you!
    Great and I am glad the posts are helping others! Thanks to Christaphonz making us aware of the FedEx info. Now any Alliance group with Humans in it has a really well documented path to follow to avoid the chaos. After testing multiple options for any race joining a Human group the simplest option will be for that(those) race(s) to first go straight to the Human starting area (avoiding all quests if possible on the way if you care about the non-humans being higher level for awhile). Night Elves are pretty easy with that shortcut and both Gnomes and Dwarves are trivial due to the Tram between IronForge and StormWind. Doing it that way minimizes any level differences, prevents any repetition, and keeps their Hearth Stones from ever getting out of sync...
    Last edited by nodoze : 06-21-2019 at 07:13 PM

  8. #18

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    Quote Originally Posted by Baltyre View Post
    As night elf, you could take a look at this : https://www.youtube.com/watch?v=yMpJK-4fLFE&t=14s
    It takes 40min for a night elf to get level 4 and be at the human starting zone.
    Nice, thanks ! the interesting part/part I didn't know is after you take the boat from darkshore to menethil:
    https://www.youtube.com/watch?v=yMpJ...youtu.be&t=412
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  9. #19

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    Quote Originally Posted by nodoze View Post
    Great and I am glad the posts are helping others! Thanks to Christaphonz making us aware of the FedEx info. Now any Alliance group with Humans in it has a really well documented path to follow to avoid the chaos. After testing multiple options for any race joining a Human group the simplest option will be for that(those) race(s) to first go straight to the Human starting area (avoiding all quests if possible on the way if you care about the non-humans being higher level for awhile). Night Elves are pretty easy with that shortcut and both Gnomes and Dwarves are trivial due to the Tram between IronForge and StormWind. Doing it that way minimizes any level differences, prevents any repetition, and keeps their Hearth Stones from ever getting out of sync...
    Trying this run out again on the stress test today, and getting hammered by coastal frenzies (fish) on the Darkshore swim. Either I'm doing it incorrectly this time, or they added these mobs to stop this approach. Thoughts welcome.

  10. #20

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    Quote Originally Posted by Compton View Post
    Trying this run out again on the stress test today, and getting hammered by coastal frenzies (fish) on the Darkshore swim. Either I'm doing it incorrectly this time, or they added these mobs to stop this approach. Thoughts welcome.
    Well, ignore what I said. In the mad rush, I forgot to actually boat to Menethil before attempting the swim. I just did it the right way and it works fine. You rez in Kharanos using this method. If anyone ever wants to take a swim down the western side of Darkshore for no reason at all, I highly recommend against it. Sorry for the false alarm.

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