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  1. #1

    Default Gnome Sequencer for Multibox Tanks. Auto Attack Top Damage... What?

    GAME: World of Warcraft

    I've been looking under blood death knight gnome sequencer macros specifically these two:https://wowlazymacros.com/forums/top...zy-one-button/ and I've been playing with version 3 of https://wowlazymacros.com/forums/topic/bloodbeta-8-0x/ I also multibox so mashing one button is very helpful as it's hard monitoring cds on all of their screens. Can anyone tell me which of these macros would be better to use? With John Mets blood death knight macro (the second link there) I have ran a 1 minute and 5 minute test hitting the training dummy while using skada and im not sure why but 95% of the time when fighting bosses in dungeons my auto attack is 1st as far as damage wise. Is this normal? I thought auto attack being first meant that the toons were for the most part standing around?



    Also my "MS" was set to 50 when testing version 1 and 3 of https://wowlazymacros.com/forums/topic/bloodbeta-8-0x/



    I was mainly looking at what type of damage was in first second and third place, not so much the numbers. What's interesting is when doing dungeons like mentioned in the post above my I guess it's "Auto Attack?" is usually #1 or #2 on that chart... I always thought that was bad isnt it? I mean im still new to death knight, correct me if im wrong tho. Sorry if this is in the wrong thread. I figure there must be some other multiboxers that also use gnome sequencer addon that might have tried either of these macros out. I mean should "Attack" even be in the top three forms of damage?

    edit: Just tested this on unbound abomination in under rot (last boss) and this is the order in which the damage abilties came out:

    character - top three damage abilities
    zakigg - attack (105.3k) , death strike (68.6k) , blood boil (67.8k)
    zeckz - attack (117.3k) , death strike (76.8k) , blood boil (72.3k)
    zoomaga - attack (81.7k), blooddrinker (49.3k), blood boil (46.8k)
    zorvex - attack (87.3k) , blood boil (51.4k) , death strike (45.3k)
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    Last edited by MiRai : 06-16-2019 at 10:40 AM Reason: Formatting

  2. #2
    Member luxlunae's Avatar
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    I'd suggest checking logs for tanks to see what their damage distribution normally looks like. I'd pick an add heavy boss, to more closely imitate the amount of trash in a 5 man, or better yet, mythic logs. that might give you an idea.

  3. #3
    Member JohnGabriel's Avatar
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    When I sim my blood dk on raidbots
    Melee 29.6%
    Death Strike 21.7%
    Blood Boil 12.4%
    Heart Strike 8.4%

    Thats a lot of auto attack, but its what we should be expecting.

  4. #4

    Default

    For someone that mains a DK on live I can say that GSE 1 button is tricky for Blood. I tried an all in one macro and it didn't work too good. You have to manage your bone shield at a certain amount of stacks depending on talents, decide which rune spender to use, spread out your Death Strikes because proc a shield, and manually drop a Death and Decay when it procs.

    I would say to macro your Death Strike, Blood Boil, and Heart Strike to one button, Manually keep your bone shield up with Marrowrend, and macro an @player macro to drop your Death and Decay. Stay away from the Ossuary and Foul Bulwork talents, which overcomplicate Marrowrend usage.

  5. #5

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    I don't use GSE as I like to be as close to notepad++ as possible and loathe custom UI crap.

    That said:

    Code:
    -- Deathknight
    -- BLOOD
    Sequences['BLOOD-BURST'] = {
    PreMacro = [[
    
    
    ]],
    "/castsequence reset=combat Marrowrend, Heart Strike, Heart Strike",
    "/castsequence [combat, @player] reset=30/target Heart Strike, Heart Strike, Death and Decay", 
    "/cast [combat] Blood Boil",
    "/cast Death Strike",
    "/cast [combat] Consumption",
    "/cast [@party1, dead][@party2, dead][@party3, dead][@party4, dead] Raise Ally",
    "/castsequence reset=target Dark Command, null",
    PostMacro = [[
    /cast [combat] Dancing Rune Weapon
    /use [combat] Battle Potion of Stamina
    ]],
    }
    
    
    
    
    Sequences['BLOOD-ST'] = {
    PreMacro = [[
    
    
    ]],
    "/castsequence reset=combat Marrowrend, Heart Strike",
    "/castsequence [combat, @player] reset=30/target Heart Strike, Death and Decay", 
    "/cast [combat] Blood Boil",
    "/cast Death Strike",
    "/cast [combat] Consumption",
    "/cast [@party1, dead][@party2, dead][@party3, dead][@party4, dead] Raise Ally",
    "/castsequence reset=target/combat Dark Command, null",
    PostMacro = [[
    /cast [combat] Vampiric Blood
    ]],
    }
    
    
    Sequences['BLOOD-AE'] = {
    PreMacro = [[
    
    
    ]],
    "/castsequence reset=combat Marrowrend, Heart Strike, Heart Strike",
    "/castsequence [combat, @player] reset=30/target Heart Strike, Heart Strike, Death and Decay", 
    "/cast [combat] Blood Boil",
    "/cast Death Strike",
    "/cast [combat] Consumption",
    "/cast [@party1, dead][@party2, dead][@party3, dead][@party4, dead] Raise Ally",
    "/castsequence reset=target Dark Command, null",
    PostMacro = [[
    /cast [combat] Dancing Rune Weapon
    /cast [combat] Vampiric Blood
    ]],
    }
    
    
    Sequences['BLOOD-IDLE'] = {
    StepFunction = [[
    order = newtable(1, 2, 3, 1, 2, 3, 4, 5, 6, 7)
    newstep = (newstep and (newstep % #order + 1)) or 2
    step = order[newstep]
    ]],
    PreMacro = [[
    
    
    ]],
    "/castsequence reset=combat Marrowrend, Heart Strike, Heart Strike",
    "/castsequence [combat, @player] reset=30/target Heart Strike, Heart Strike, Death and Decay", 
    "/cast [combat] Blood Boil",
    "/cast Death Strike",
    "/cast [combat] Consumption",
    "/cast [@party1, dead][@party2, dead][@party3, dead][@party4, dead] Raise Ally",
    "/castsequence reset=target Dark Command, null",
    PostMacro = [[
    /cast [combat] Wraith Walk
    ]],
    }
    
    
    Sequences['BLOOD-SV'] = {
    StepFunction = [[
    order = newtable(1, 2, 3, 1, 2, 3, 4, 5, 6, 7)
    newstep = (newstep and (newstep % #order + 1)) or 2
    step = order[newstep]
    ]],
    PreMacro = [[
    
    
    ]],
    "/castsequence reset=combat Marrowrend, Heart Strike, Heart Strike",
    "/castsequence [combat, @player] reset=30/target Heart Strike, Heart Strike, Death and Decay", 
    "/cast [combat] Blood Boil",
    "/cast Death Strike",
    "/cast [combat] Consumption",
    "/cast [@party1, dead][@party2, dead][@party3, dead][@party4, dead] Raise Ally",
    "/castsequence reset=target Dark Command, null",
    PostMacro = [[
    /cast [combat] Icebound Fortitude
    /cast [combat] Healthstone
    ]],
    }
    Is my GS (vanilla) macro setup for blood dks. If you want you can take a look at these and gin up some for your own use.

    ST and AE are functionally the same. SV = survive and BURST is basically like ST and AE but with cooldowns / potions you want in burst windows.

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