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  1. #11

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    Quote Originally Posted by Apatheist View Post
    There's a decent gear list found here: https://docs.google.com/spreadsheets...lview?sle=true
    Yeah that is great and is one of the 3+ primary sources I used and is denoted on the 'Warrior PVE preR' spreadsheet tab under sources. I didn't like that it wasn't editable nor could I make an easy copy of it nor did it really list viable BiS options per slot like some of the other sources did. In addition I found other sources which sometimes had other BiS recommendations by slot so I wanted a single place to contrast/compare.

    What I found even more valuable for at least warriors was this guide though it is a web page and also not editable:

    https://classic.wowhead.com/guides/f...is-classic-wow

    I used my 'Warrior PVE preR' tab to compare at least 3 different sources to denote any differences in recommendations in one tab for my warriors and to include viable substitute options. Having my own editable consolidated version allows me to format in a way that makes sense for me and once I actually start acquiring gear allows me to edit it to track progress as I go... It also helps me keep track of which options I likely can't be self-sufficient for with my 5box group and thus will need to group with others on which is a perspective none of the original sources really factor in. If grouping doesn't work out I will go with the other options I can get myself.

    Now I would like to find a similar guide for Paladins :-)
    Last edited by nodoze : 06-17-2019 at 12:58 PM

  2. #12

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    I believe keeping the mobs at only +2 or -3 of your level is very important for ease of running and the exp loss.

    I am not too worried about running around to much, with training spells, vendoring, few easy dungeon quests (way worth it), and mailing to bank alt. I figure jumping around wont be too bad.

    My problem is I arrive at WC at 18 but have so much training at 20 I feel it is a definite waste to leave so trying to arrange it differently. I plan to leave WC for SFK at level 22.

  3. #13

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    Quote Originally Posted by Christaphonz View Post
    I believe keeping the mobs at only +2 or -3 of your level is very important for ease of running and the exp loss.

    I am not too worried about running around to much, with training spells, vendoring, few easy dungeon quests (way worth it), and mailing to bank alt. I figure jumping around wont be too bad.

    My problem is I arrive at WC at 18 but have so much training at 20 I feel it is a definite waste to leave so trying to arrange it differently. I plan to leave WC for SFK at level 22.
    What group composition are you planning? Sorry if I missed that in other posts.

  4. #14

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    Quote Originally Posted by Christaphonz View Post
    I believe keeping the mobs at only +2 or -3 of your level is very important for ease of running and the exp loss.
    While it's true you do lose XP from green mobs, they also deal a lot less damage to you so you can pull them a lot quicker. As long as your tank can maintain decent threat and you have good AE damage in your group, you can pull 15+ mobs and AE them down. Less XP per individual mob but more XP per hour overall.

    I'd never try to grind higher level mobs though. You miss a ton, they do much more damage to you and the XP increase is minimal.

  5. #15

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    Quote Originally Posted by nodoze View Post
    What group composition are you planning? Sorry if I missed that in other posts.
    No worries I decided today to stop being a leech and actually post instead of just reading the forums every day. I made a post earlier about my comp.
    Druid, Priest, Mage, Mage, Warlock

    and Apatheist Yes going too low level into a dungeon takes way to long and when you wipe adds WAY to much time. I am doing dungeon quest and very specific world kill quests to substitute exp. Some kill quests are way too good and basically on the way from most dungeons to the vendor. Because I am only focusing on >lvl35 my exp loss level range (You know what I am saying) is very small. For instance at level 19, mobs -6 give no exp. I also want to farm certain dungeons for leather and such so a loss in speed but increase in farming is worth it for me.

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