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  1. #1

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    Quote Originally Posted by Apatheist View Post
    ... Completely agree on the druids. 5 Druids would actually be a pretty fun group to play for world PvP ganking. Open with pounce, rake and then moonfire/IS. I'm pretty sure most people would just die to your DoT's. Only issue would be AE fears. You'd really need to farm PvP trinkets asap. It actually wouldn't be a terrible dungeon group either. You could heal for days cycling 5 innervates. I might end up giving this a try at some point.
    Interesting! If you did 5 druids would specs would you run all 5 in for Dungeon clears (all the same or not)? Would you have 1 as your main healer and supplement with the others as needed or actually cycle between the characters?

    What specs would you run for World PVP Ganking (the same for all 5 or different)?

    Especially interesting if the 0/30/21 Druid spec is the one spec to rule them all :-) https://classicdb.ch/?talent#0ZxxhscMdxVxckxo.
    Last edited by nodoze : 06-17-2019 at 11:03 AM

  2. #2

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    Yeah, the HotW/NS spec is pretty much best all around for PvE/PvP. I'd probably run in spell damage gear and just swap into form for stealth.

    Actually, in spell damage gear you probably wouldn't even need to try to open with bleeds. Opening with 5* starfires out of stealth would probably instagib most people I'd guess? Never actually tried it, it just seems like a weird alt group if you're bored.

  3. #3

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    Quote Originally Posted by Apatheist View Post
    Yeah, the HotW/NS spec is pretty much best all around for PvE/PvP. I'd probably run in spell damage gear and just swap into form for stealth.

    Actually, in spell damage gear you probably wouldn't even need to try to open with bleeds. Opening with 5* starfires out of stealth would probably instagib most people I'd guess? Never actually tried it, it just seems like a weird alt group if you're bored.
    LOL yeah it could be pretty fun for ganking if you like that.

    How would you compare a 5 box team of Druids and Rogues (something like Druid Tank, Druid Healer, & 3 rogues) to 5 Druids in both PVE & PVP?

  4. #4

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    Rogues require too much micro to be effective in PvE or PvP IMO. I wouldn't want to try boxing one.

    I'd just keep one set of feral and one set of spell damage on each of the druids. Go 4* feral and a resto for dungeons then swap them all to spell gear in PvP. Feral PvE DPS is pretty solid. Kind of annoying having to position behind targets but if you drive from the tank it's not too hard to turn mobs around.

  5. #5

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    Quote Originally Posted by Apatheist View Post
    Rogues require too much micro to be effective in PvE or PvP IMO. I wouldn't want to try boxing one.

    I'd just keep one set of feral and one set of spell damage on each of the druids. Go 4* feral and a resto for dungeons then swap them all to spell gear in PvP. Feral PvE DPS is pretty solid. Kind of annoying having to position behind targets but if you drive from the tank it's not too hard to turn mobs around.
    LoL. I love druids and at least want one (or maybe a duo) for Flag running in WSG at some point. Maybe after my main team I will do a 5 druid team instead of doing one or a duo ;-) .

    How would you compare a Druid+2 Warrior+2 Paladin team to a 3 Warrior+2 Paladins in PVE & PVP?
    Last edited by nodoze : 06-17-2019 at 11:30 AM

  6. #6

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    I was thinking of running 4x mage and 4x disc for world pvp. With PI and AP I would get 50% increase to damage overall. Also, would go tailoring/enginering on all so I can have nice income for mooncloth, can also swap tailoring once i get my recipes and chests for alchemy transmutes or we.

    Thing is, that 4x mage 4x disc can just rape mass group of people with ease (rush in, pop pi and ap and spam arcane explosion for 1/1.5 per tick per mage so that's easy 6k dmg) Plus iceblock in case of emergency If i go full frost instead ap so I can heal quckly.

    What do you think?

  7. #7

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    Quote Originally Posted by Peregrine View Post
    I was thinking of running 4x mage and 4x disc for world pvp. With PI and AP I would get 50% increase to damage overall. Also, would go tailoring/enginering on all so I can have nice income for mooncloth, can also swap tailoring once i get my recipes and chests for alchemy transmutes or we.

    Thing is, that 4x mage 4x disc can just rape mass group of people with ease (rush in, pop pi and ap and spam arcane explosion for 1/1.5 per tick per mage so that's easy 6k dmg) Plus iceblock in case of emergency If i go full frost instead ap so I can heal quckly.

    What do you think?
    Sounds OP. I think you need to go Alliance side and run in a raid with at least 2 5-box groups of 3 Warriors+2 Paladins running front line & general interference for you ;-).
    Last edited by nodoze : 06-17-2019 at 11:39 AM

  8. #8

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    Quote Originally Posted by Peregrine View Post
    spam arcane explosion
    Engineering seems like it would make more sense. Run in with invisibility pots, pop goblin sapper charges, frost nova and arcane explosion and you could probably wipe a raid if they were stacked and not paying attention. 8 GSC's is like 4,000 instant damage by itself.

    4 Mages/4 Priests is kind of an awkward number though. Why 8 characters instead of 10? I'd probably swap one of the priests for a druid. Rejuvenation stacks with renew and having a druid would allow you to farm dungeons for preraid BiS.
    Last edited by Apatheist : 06-17-2019 at 11:51 AM

  9. #9

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    Quote Originally Posted by nodoze View Post
    How would you compare a Druid+2 Warrior+2 Paladin team to a 3 Warrior+2 Paladins in PVE & PVP?
    Warrior/paladin is definitely a stronger team all around.

    You wouldn't play the druids the same way though. Druids would just be for stealthing around enemy cities ganking people while they're dueling and stuff like that. Picking off stragglers that are running around in zergs and then running away in travel form. Could be a lot of fun.

  10. #10

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    Quote Originally Posted by Apatheist View Post
    Warrior/paladin is definitely a stronger team all around.

    You wouldn't play the druids the same way though. Druids would just be for stealthing around enemy cities ganking people while they're dueling and stuff like that. Picking off stragglers that are running around in zergs and then running away in travel form. Could be a lot of fun.
    Sorry for mixing various ideas and in-artfully switching gears from the 5 Druid discussion (sorry I am kinda all-over-the-board right now thinking through various options)...

    I was trying to ask how much would your effectiveness suffer in PVE and PVP if you swapped a single Druid for one Warrior in a 3 Warrior + 2 Paladin group.

    I ask because I know for sure that at end game I would like to have at least one Druid flag runner once WSG is released so I was trying to get an idea how much weaker my group would be for Phase 2 World PVP ranking with 1 Druid +2 Warriors +2 Paladins instead of 3 Warriors +2 Paladins. Also want to understand how much efficiency I would lose on PVE dungeon grinding for BiS gear for Phase 1+.

    I was trying to get a feel for trade-offs so maybe I wouldn't need to level a druid later.
    Last edited by nodoze : 06-17-2019 at 12:36 PM

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