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  1. #1

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    Quote Originally Posted by xandorz View Post
    Paladin is alliance only and shaman is horde only, so you can't use both.
    Lol, you are right. I completly forgot about that.
    Too bad because I think that ret and enh would have the best synergy.
    Quote Originally Posted by xandorz View Post
    Another note about classic is that priest fear and warrior fear are both not dispellable, so only way to get out of it is with trinket (5 min cd I think), WotF (undead) or with warrior berserker rage (30 sec cd berserker stance required) or Death Wish (3 min cd), or with BS trinket.
    And tremor totem?!
    Quote Originally Posted by xandorz View Post
    Warrior feels like the only really viable melee class since they have a good way to get out of fear and they have a gap closer.
    Paladins feels like a required healer/support for warriors in pvp since they can use freedom and dispel. So 3 warriors and 2 paladins (for 2 dispels and to counter interrupts) feels like the only really viable melee team.
    I think that mixing warrior with any sort of healer is tricky in pvp.
    As warrior you want to charge and run after the opponents while as healer you want to stay still in the back and cast heals.
    Means your team will always be split in two grps and it's likely that the warriors will be often out of heal and follow range with your healers.
    I also don't like the fact that warriors have no off heal. They have barely anything to back their healer up when he gets focused by the opponents.

    After all it seems to me that melee boxing won't be very viable in pvp on Classic.

    Mixing ferals and enhance might be a thing. Shape shift against blizzard, tremor totem against fear (if it removes all kind of fear) and decent off heals.
    Last edited by MiRai : 06-14-2019 at 08:31 AM Reason: Merged

  2. #2

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    Quote Originally Posted by Gala View Post
    Lol, you are right. I completly forgot about that.
    Too bad because I think that ret and enh would have the best synergy.

    And tremor totem?!

    I think that mixing warrior with any sort of healer is tricky in pvp.
    As warrior you want to charge and run after the opponents while as healer you want to stay still in the back and cast heals.
    Means your team will always be split in two grps and it's likely that the warriors will be often out of heal and follow range with your healers.
    I also don't like the fact that warriors have no off heal. They have barely anything to back their healer up when he gets focused by the opponents.

    After all it seems to me that melee boxing won't be very viable in pvp on Classic.

    Mixing ferals and enhance might be a thing. Shape shift against blizzard, tremor totem against fear (if it removes all kind of fear) and decent off heals.
    I'd probably not run shamans, unless it's a single shaman driving 4 warriors. The warriors have gap closers to be effective as the drones, and the shaman is going to require a lot more effort to be effective on the target. The reality is, 4 warriors + anything is going to bulldoze through most anything they run into in leveling sense, and in world PvP, like say, Hillsbrad circlejerks, if they go in at the right moment, they are gonna bulldoze again.

    For world PvP though, I'd go 4 hunters and a priest probably, or 5x priests 4 of which are SP's.

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