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  1. #31

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    Quote Originally Posted by Apatheist View Post
    Just a full feral tank spec. Something like: https://classicdb.ch/?talent#0zLVcoZxxgscMdtb

    People often overlook improved thorns in vanilla. It's actually pretty solid threat builder as a tank. You deal 130% threat with all damage in bear form, including auras, so between ret aura and thorns it'd be something like 50 damage and 65 threat every time a mob hits you.

    You can also get a few items like the cloth helm from the last boss in Gnomeragen (forget what it's called) and the ring from the golem boss in BRD that has armor and does damage whenever struck. Gift of arthas is a cheap consumable that applies a debuff to everything that hits you that causes threat, crystals from Un'Goro, etc.

    Then just spam swipe/maul.
    Thanks for the 14/35/2 spec! Really wish these forums could give points as you would have a million thanks by now .

    Considering my goals and what I like to play I may just go 2 Paladins+2 Warriors+1 Druid instead of 2 Paladin + 3 Warriors...

  2. #32

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    Don't forget to pre-HoT yourself, too. Regrowth/rejuv before a pull helps quite a lot to pick up initial threat.

    Since you have a main tank you could probably even go ret on one of your paladins. The main reason to have two healers in the group is to keep up with the damage split between your warriors. If most of the damage is going to be on your druid in dungeons there's no real reason to have two healers. Could just build a traditional dungeon group with tank, 3 DPS and a healer.

  3. #33

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    Quote Originally Posted by Apatheist View Post
    Don't forget to pre-HoT yourself, too. Regrowth/rejuv before a pull helps quite a lot to pick up initial threat.

    Since you have a main tank you could probably even go ret on one of your paladins. The main reason to have two healers in the group is to keep up with the damage split between your warriors. If most of the damage is going to be on your druid in dungeons there's no real reason to have two healers. Could just build a traditional dungeon group with tank, 3 DPS and a healer.
    Thanks! Your input really helps with Theory Crafting & planning! My brother really likes to play his Paladin as either Prot or Ret or an aggressive cross of the two. What spec would you recommend for both Paladins in that scenario (I think we already have several healing specs so really the Ret one is the one we would need the most).
    Last edited by nodoze : 06-17-2019 at 01:34 PM

  4. #34

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    The same holy/prot spec is fine for your main healer: https://classicdb.ch/?talent#sVxurg0xVGLI0z

    I actually have no idea what a good PvE ret spec is. Never played ret in vanilla. Something like: https://classicdb.ch/?talent#sxVzZxGZVfcxbfV

    Have a look around on Google though, I'm just guessing. Best spec might also be a little different for boxing since (IMO) you'll definitely want the 2 points in Guardian's Favor to have as much uptime on freedom for your warriors as possible.

  5. #35

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    Quote Originally Posted by Apatheist View Post
    The same holy/prot spec is fine for your main healer: https://classicdb.ch/?talent#sVxurg0xVGLI0z

    I actually have no idea what a good PvE ret spec is. Never played ret in vanilla. Something like: https://classicdb.ch/?talent#sxVzZxGZVfcxbfV

    Have a look around on Google though, I'm just guessing. Best spec might also be a little different for boxing since (IMO) you'll definitely want the 2 points in Guardian's Favor to have as much uptime on freedom for your warriors as possible.
    Thanks! I am pretty sure both of the specs I had planned on running have Guardian's Favor and pretty sure at least one of the options I was going to try had full points in improved Blessing of Might in case I want to run with that as one of the 2 Blessings on my 3 DPS (or Tank and 3 DPS).

  6. #36

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    Quote Originally Posted by Apatheist View Post
    Yeah, the HotW/NS spec is pretty much best all around for PvE/PvP. I'd probably run in spell damage gear and just swap into form for stealth.

    Actually, in spell damage gear you probably wouldn't even need to try to open with bleeds. Opening with 5* starfires out of stealth would probably instagib most people I'd guess? Never actually tried it, it just seems like a weird alt group if you're bored.
    Well even in feral and without the luxury to attack from behind, something like rake*4, Polymorph switch (with Wolfsheim helm so you insta regain beetween 40 and 60 energy), and Ferious bite, that will hurt.

  7. #37

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    Quote Originally Posted by nodoze View Post
    In Classic Concentration Aura from Pally isn't an option for a Shaman team as Pallys are Alliance only and Shamans Horde only.
    You are obviously right. Still need to get used to the fact that paly and shami are faction restricted in classic XD

    W/o concentration aura I think that for ele shamis the casting delay when taking dmg gonna be a serious issue when it comes to lightning spells.
    Eye of the strom is only triggered from physical crits and as far as I know there is no shami set bonus that would reduce the cast delay on lightning spells. Hardcasting lightning bolt will easily take over 4 seconds when there are opponents that spamm aoe abilitys such as blizzard and rain of fire on the shamis.
    Last edited by Gala : 06-19-2019 at 07:11 AM

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