I'm sure there are some numerical differences. I'm talking about specific mechanics and strategies that are standard practice on private servers but were unheard of outside of maybe the top 1% of guilds in vanilla. For example, stacking on Viscidus so everybody an sapper charge the adds. Stuff like this completely changes the fight.
Even aside from private server players, the average level of player knowledge and competency is generally higher than it was in 2004-2006.
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