Another use I can think of for two warlocks over two mages is having different pets. One could have an imp out for blood pact and fire shield and the other could have a felhunter for interrupts and an offensive dispel. Quite a few mobs have annoying buffs that it's useful to be able to remove.
In MC/BWL mages are higher ST DPS than warlocks but in dungeons you can use your DoT's and attack with your pets so they're about the same or even higher. AE-wise, mages are a bit easier to play since coc/arcane explosion are instant and don't need to be targeted. Warlocks have to ground target rain of fire or take significant damage from hellfire that will need to be healed which will be a drain on your paladins mana.
Has anyone tested if the [@player] condition works for ground targeted skills yet? That would make things a bit simpler.
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