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  1. #11

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    Quote Originally Posted by Matty View Post
    Thank you all for the replies and feedback. I’ll add a bit more information about my intentions. I will be playing on a pve server and have no ambition to multibox pvp, I mainly want to use multiboxing to be able to grind out gear for my main without competition and to make lots of gold. My main is going to be a raider and pvp whenever battlegrounds end up releasing in p3. I am heavily leaning towards the 3x war 2x shaman comp, but it’s so hard to not have a warlock and mage in group for fast traveling. The dream scenario of clearing brd, all my characters bags are full to the brim, and my mage portals a couple out, sell their stuff to a vendor, bank, all that and then have the remaining 3 summon them back and repeat. Running back to that dungeon as a horde would take a long long time. However, I feel like it would be very challenging to play a port war, mage, lock x and healer all at once. Would 4x lock and war be fine for farming like brd scholo and strat?
    I think you are overthinking it man. I am running War / Priest / Mage / Mage / Lock. Casters setup with clever cast sequences should be able to do their DPS rotation in 2-3 buttons. Priest will heal using the VFX click healing think. Warrior will be controlled as main char. Should be very easy to handle - this is classic not BFA.

  2. #12

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    Quote Originally Posted by Yani View Post
    I think you are overthinking it man. I am running War / Priest / Mage / Mage / Lock. Casters setup with clever cast sequences should be able to do their DPS rotation in 2-3 buttons. Priest will heal using the VFX click healing think. Warrior will be controlled as main char. Should be very easy to handle - this is classic not BFA.
    I probably am overthinking it haha, nothing else to do for the next 70+ days besides think

    I will have to look into the vfx click heal setup. What warlock pet do you plan on using for end game dungeons? I feel like leveling up in the open world with that comp would just absolutely blast through mobs with 4x wand shots, I would probably just have my warrior follow and not mess with him much since stuff would die so fast, maybe just IWT him so he can loot them lol and pilot from a caster.

    war/mage/2xlock/priest might be what I go for due to 2 free mounts for a total of ~1200 saved gold if you consider that epic warlock mount quest when it’s released runs about 500 gold instead of 1000. Also 2x summons for getting back to dungeon and I could do an imp for blood pct and something else on the other warlock. Man I’m getting hype just thinking about it.

    and to answer a question asked earlier I’ll be no lifting during my 2 weeks off so probably 14 days straight of 16-18 hour sessions

  3. #13

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    Quote Originally Posted by Matty View Post
    What warlock pet do you plan on using for end game dungeons?
    Imp probably for pet, I will probably spec the lock destro to more easily match the mages rotation and I think it is probably better for AOE and single target.

    Quote Originally Posted by Matty View Post
    I feel like leveling up in the open world with that comp would just absolutely blast through mobs with 4x wand shots, I would probably just have my warrior follow and not mess with him much since stuff would die so fast, maybe just IWT him so he can loot them lol and pilot from a caster.
    See I am thinking of using him the warrior to run round collecting mobs / keeping them off the casters, while popping them in a semi stationary position nuking things from a distance. Hence controlling from the warrior seems easier for me. I have not done much testing with this though, and without beta access I won't get much of a chance. I will resub a month before release on retail and test things out there though, see what feels best.

    Quote Originally Posted by Matty View Post
    war/mage/2xlock/priest might be what I go for due to 2 free mounts for a total of ~1200 saved gold if you consider that epic warlock mount quest when it’s released runs about 500 gold instead of 1000. Also 2x summons for getting back to dungeon and I could do an imp for blood pct and something else on the other warlock. Man I’m getting hype just thinking about it.
    I personally don't see much point of double warlock. Gold is going to be the least of your concerns multiboxing if you do it properly, and I think double mage will give you a much easier time in dungeons. I personally don't see any benefit to double warlock, just another set of soul shards to manage.
    Last edited by MiRai : 06-13-2019 at 04:40 PM Reason: Formatting - Automatic Text Color

  4. #14

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    Quote Originally Posted by Yani View Post
    I personally don't see much point of double warlock. Gold is going to be the least of your concerns multiboxing if you do it properly, and I think double mage will give you a much easier time in dungeons. I personally don't see any benefit to double warlock, just another set of soul shards to manage.
    I plan on doing 2 pallies, 2 locks, 1 mage, but could be convinced to do 2 mages 1 lock instead for dps

    My reason for doing 2 locks (beside getting 2 cheaper _level 40_ riding in the initial no gold environment) is that I think 1 lock can do the improved healthstones and imp while the other can focus on other pets (don't the buff stack?)

    Also that's 2 soulstones etc

    But is warlock dmg significantly worse than mage and all the above utility not worth it ?
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  5. #15

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    Quote Originally Posted by Moorea View Post
    But is warlock dmg significantly worse than mage and all the above utility not worth it ?
    Another use I can think of for two warlocks over two mages is having different pets. One could have an imp out for blood pact and fire shield and the other could have a felhunter for interrupts and an offensive dispel. Quite a few mobs have annoying buffs that it's useful to be able to remove.

    In MC/BWL mages are higher ST DPS than warlocks but in dungeons you can use your DoT's and attack with your pets so they're about the same or even higher. AE-wise, mages are a bit easier to play since coc/arcane explosion are instant and don't need to be targeted. Warlocks have to ground target rain of fire or take significant damage from hellfire that will need to be healed which will be a drain on your paladins mana.

    Has anyone tested if the [@player] condition works for ground targeted skills yet? That would make things a bit simpler.
    Last edited by Apatheist : 06-13-2019 at 05:10 PM

  6. #16

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    Quote Originally Posted by Moorea View Post
    I plan on doing 2 pallies, 2 locks, 1 mage, but could be convinced to do 2 mages 1 lock instead for dps

    My reason for doing 2 locks (beside getting 2 cheaper _level 40_ riding in the initial no gold environment) is that I think 1 lock can do the improved healthstones and imp while the other can focus on other pets (don't the buff stack?)

    Also that's 2 soulstones etc

    But is warlock dmg significantly worse than mage and all the above utility not worth it ?
    Personally I don't think so, I think if I was min-maxing I would take 3 mages. But I think I can just about justify the utility of one, but with sub-optimal rotations from multiboxing, I reckon I'll need the double mages just to carry the damage.

    With a mage over a warlock you also gain a much safer and flexible CC and a counterspell.

    Has anyone tested if the [@player] condition works for ground targeted skills yet? That would make things a bit simpler.
    Use VFX, Mirai's video covers this really well; https://www.youtube.com/watch?v=PsAIukHgWgo
    Last edited by MiRai : 06-14-2019 at 08:35 AM Reason: Formatting - Automatic Text Color

  7. #17

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    Quote Originally Posted by Yani View Post
    Use VFX, Mirai's video covers this really well; https://www.youtube.com/watch?v=PsAIukHgWgo
    I'm just curious if [@player] works. It would make things a lot easier to macro when you're mindlessly grinding dungeons.
    Last edited by Apatheist : 06-13-2019 at 05:49 PM

  8. #18

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    Quote Originally Posted by Apatheist View Post
    I'm just curious if [@player] works. It would make things a lot easier to macro when you're mindlessly grinding dungeons.
    @Player does work, not sure you'd want to use it for mages & warlocks though surely?

  9. #19

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    If you’re mages or warlock are closely stacked, press a key bind to reset camera and then do a @cursor macro for blizzard and rain of fire, would work I would think

  10. #20

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    If you would use a macro to reset your camera, then there's no real reason not to do it with a slot swap macro, assuming camera settings have the same console commands in classic as retail.
    I use slot swap macros to set my camera to normal (Only horizontal when moving) for the slot I'm in and follow (Always adjust camera) in my other 4 slots. MiRai has a good video on the basics of slot swap macros with their pros and cons, don't have the link off hand though.
    /console cameraSmoothStyle 1 < Horizontal when moving
    /console cameraSmoothStyle 2 < Always

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