Personally I don't think so, I think if I was min-maxing I would take 3 mages. But I think I can just about justify the utility of one, but with sub-optimal rotations from multiboxing, I reckon I'll need the double mages just to carry the damage.
With a mage over a warlock you also gain a much safer and flexible CC and a counterspell.
Use VFX, Mirai's video covers this really well; https://www.youtube.com/watch?v=PsAIukHgWgoHas anyone tested if the [@player] condition works for ground targeted skills yet? That would make things a bit simpler.
Connect With Us