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  1. #1

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    Thanks for the camera move commands. That was what i needed. I rotate them only 90° half of the Team left and half Right. Stopping after 0.1, 0.2, 0.3 seconds and so on. Then they do a short step to face the camera direction and after that i run them sideways some left some Right. Its much more precise and faster then to do a complete circle. But thanks for the Inspiration

    /script MoveViewRightStart(1.3);C_Timer.After((0.1*{SLOT}) , function() MoveViewRightStop();end);

    /script MoveViewLeftStart(1.3);C_Timer.After((0.1*({SLOT}-5)), function() MoveViewLeftStop();end);

  2. #2

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    Quote Originally Posted by deus81 View Post
    Thanks for the camera move commands. That was what i needed. I rotate them only 90° half of the Team left and half Right. Stopping after 0.1, 0.2, 0.3 seconds and so on. Then they do a short step to face the camera direction and after that i run them sideways some left some Right. Its much more precise and faster then to do a complete circle. But thanks for the Inspiration

    /script MoveViewRightStart(1.3);C_Timer.After((0.1*{SLOT}) , function() MoveViewRightStop();end);

    /script MoveViewLeftStart(1.3);C_Timer.After((0.1*({SLOT}-5)), function() MoveViewLeftStop();end);
    Only need to run the spiny shit once as camera angles are wow account wide.

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