Quote Originally Posted by Lewsifur View Post
I might have to change my tradeskills to suit and cover each one. If I do eng, probly do smith to cover the plate and grinding stones? Alchemy is a given. With tayling for bags, guess I should add enchanting. Maybe leave skinning and leatherworking for dungeon armor drops for shammies. Anyone know if the 10 tap nodes will be kept in place?
The nodes wont 10 tap node nothing same with herbs, one herb, one picker only