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  1. #4

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    There are different ways of doing it for sure. Ultimately it depends on what you're looking for and specifically your hand eye coordination.

    The two main ways are:

    Clicker (grid + clique / isboxer)
    Keyboard (keymaps isboxer)

    I chose keyboard as my hand eye coordination on an ultrawide monitor is crap. Plus it's so easy to be on different characters and never having to worry about vfx latency which does happen.



    In IsBoxer this would be a keymap with individual keys for healing individual party members.

    Then each would call a WoW named macro. These look like this:



    What you're looking at is a series of gnomesequencer macro calls. Based on the type of healer. Those are action target groups. I have one for each type of healer just about. Then when the healer clicks a gnomesequencer macro for the type of healer it is, it will heal that specific named slot.



    Here are two examples of the gnomesequencer macros. Note: You don't have to use gnomesequencer, you can also pipe the commands directly to WoW keymaps, you can simplify it with /target {SLOTX} to not name each party member but me personally this works the best. It comes down to preference. I like for example to keep my target the enemy on the healer and still have access to each party member on keypress.

    EDIT: Here's one more.



    In this one you can see the keymap mapped key is calling a named WoW macro called SLOT 1, with the shift modifier for the AE macro.


    As said earlier there are TONS of ways to do this. You need to pick the one that works best for you and well, they all have drawbacks. The method I use can be an absolute chore sometimes but the payoff when it all comes together is very nice. Just be ready for expansion events that obliterate classes to be a headache.
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    Last edited by MadMilitia : 07-11-2019 at 12:06 AM

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