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  1. #21

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    Just read a reddit post drawing from the 30-40 leveling experience on beta arguing dungeon grinding may be faster than questing.

    In particular, they cite 35-42k XP per hour in the low 30's in SM, compared to 25k/hr by Joana questing in past speed runs.

    https://www.reddit.com/r/classicwow/...to_reevaluate/

  2. #22

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    Lanser84, they are getting that amount of exp with "twink" level 30s. Basically, the level 30s have gear on par with what a level 38-40 would have. That makes a huge difference in the amount of exp gained. A good thing to test would be to level a character naturally to 30 and then see how well SM goes.

  3. #23

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    Quote Originally Posted by Lanser84 View Post
    Just read a reddit post drawing from the 30-40 leveling experience on beta arguing dungeon grinding may be faster than questing.
    Like I've been saying, it always has been. Especially for a boxer who doesn't have to form groups or deal with people dropping out, going afk, etc.

    Quote Originally Posted by Xyl41 View Post
    Lanser84, they are getting that amount of exp with "twink" level 30s. Basically, the level 30s have gear on par with what a level 38-40 would have. That makes a huge difference in the amount of exp gained.
    A boxed group that levels by grinding dungeons is essentially a "twink" group. You'll have several blues and greens on all of your characters by the time you're 30. However, it doesn't really matter either way. Vanilla dungeons are easy even in greens from crafting or early quests.

    Also factor in the time you save farming preraid BiS while you're leveling instead of waiting until you're 60 and then wasting days going back to farm Maraudon or BRD.
    Last edited by Apatheist : 06-06-2019 at 09:45 AM

  4. #24

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    Quote Originally Posted by Lanser84 View Post
    Just read a reddit post drawing from the 30-40 leveling experience on beta arguing dungeon grinding may be faster than questing.

    In particular, they cite 35-42k XP per hour in the low 30's in SM, compared to 25k/hr by Joana questing in past speed runs.

    https://www.reddit.com/r/classicwow/...to_reevaluate/
    First, let me just give you my background. I was the 2nd shaman world wide to cap at launch (first capped hunter in beta, first to cap in PvP beta), first was also on my server "Rak" he was an Orc, he passed me in the 30's when he got the bugged out windfury totem which gave 7 extra hits to orcs, it was a race specific bug. Which somehow made it out of beta which everyone knew about and expected to be fixed. Next, I leveled 1-60 faster than the official unofficial record Joanna set, and I am sure many others did as well, straight grinding, in 2005 and 2006 before BC.

    Until Wrath, grinding was always the fastest and most efficient manner to level. When you look at what Joanna did, there is a lot of logging out for hearthstone, and logging off for days at a time to restock on rested XP. Now, if you do that, sure, you will level faster in /played than most classes can grind to 60. However, if you're a hunter, warlock, mage, elemental shaman, and possibly rogue (depends on what weapons you manage to get), and you know where to go, and when to go, you can do 1-60 in 4.5 to 5 days played, and that's real time. No logging out for hearthstones or days at a time for rested XP. For example, in 2005 I did two hunters back to back. First was horde, and I hit 60 on just over 5 days played. Then I did an alliance hunter, things were a little more refined, and without really even trying to do it fast, I spent hours hunting Lupos down, I clocked that hunter in at I believe 4 days 8 hours.

    Now, when it comes to multiboxing, unless they do something like introduce dynamic spawn time scaling, don't even bother questing if you can stomach dungeon grinding. Dungeon grinding will be far faster, for a multibox. It's not even a debate. You will not only make more money, but you will get better gear, and you will level faster.

    There will be VERY few instances you will lock yourself out of. Most of those will be in scarlet monastery, and when you're speed grinding SM, for many level ranges won't bother to complete instances because its more efficient to clear out the first parts of several of the instances, than to grind the entire instance.

    For Horde, I'd recommend a progression of RFC-SFK-SM-BRD (you may need to bridge a few levels between BRD and SM) Razor Fen Kraul is a very efficient dungeon, and you have RFD nearby if you manage to lock it out. Maraudon is a love hate dungeon. I don't think it's particularly efficient, but, it's big and you won't run into lockouts. Uldaman is also a good bridging instance from SM-BRD this is really a question of, do you stick with SM Cathedral to squeek out a couple of final levels, or do you move on to something a little more efficient for those final levels? Finally if you find BRD slows down at 58, you have UBRS to finish on.

    Another great dungeon if you get tired of BRD is Zul Farrak. Zul Farrak is very efficient, but it won't take you as far as BRD. BRD is really just the ideal dungeon, once you get to it, you can settle in because it will take you from your late 40's all the way to 60 if you like, and it's EFFICIENT.

    That's what I'd do for fastest possible progression. RFC(or stockades, stockades is better) SFK->SM ->bridge to BRD->BRD

  5. #25

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    Quote Originally Posted by Mercbeast View Post
    ...[lots of cool info]...

    For Horde, I'd recommend a progression of RFC-SFK-SM-BRD ...

    That's what I'd do for fastest possible progression. RFC(or stockades, stockades is better) SFK->SM ->bridge to BRD->BRD
    Is your recommendation for Alliance Stockades->SFK->SM ->bridge to BRD->BRD?

    What level ranges do you recommend for each (or what levels to start each)?

  6. #26

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    Quote Originally Posted by Mercbeast View Post
    For Horde, I'd recommend a progression of RFC-SFK-SM-BRD
    First, thanks for your well written post lots of great insight in it.

    But why skip WC? How is it not efficient with basically loops where you end at the beginning, it is highly efficient. Just don't do the escort quest at the end. Each side has a different completion speed but choose one that works will and stick to repeating that side. With ~18k experience an hour at level 20.

    The gear is great for casters, it has 6 herb nodes and 2 ore, Deviate hides is easy to complete with hand in at the dungeon entrance with no chain required before it. Yes I agree having RFC in Org helps a lot, but by that higher level wont you already be skipping loot? WC at least until 21 or so seems so worth it, then going to SFK early as clear times will be much faster. I would like to be convinced otherwise.

    Below level 20 I would shy from open world kill quests I have only found a few that work well with my current dungeon route. Most have different types of mobs too spread out. Others the quest giver is in a very odd place or requires a chain but like others said some slots like rings are hard to fill unless you do a quest chain as I will be before dungeons.

  7. #27

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    Is the recommendation for Alliance Stockades->SFK->SM ->bridge to BRD->BRD?

    What level ranges do you recommend for each (or what levels to start each)?
    Last edited by nodoze : 06-19-2019 at 11:07 PM

  8. #28

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    Do the following level ranges look correct/ideal? :

    Dungeon(min level:recommended level range)
    WC(10:15-25)
    VCDM(10:18-23)
    Stocks(15:22-30)
    SFK(14:22-30)
    SM(21:26-45)
    Mara(30:46-55)*
    BRD(48:52-60)****
    LBS(48:55-60)**
    Scholo(48:58-60)***
    Strat(48:58-60)**
    UBS10man(48:55-60)*****

    Note: The Dungeons with one or more '*' after them denote dungeons that drop pre-Raid Best in Slot (BiS) items for at least Fury Warriors. The more '*' the more BiS drops...

    The original source for the above is:

    https://classic.wowhead.com/guides/c...geons-overview

  9. #29

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    Quote Originally Posted by nodoze View Post
    Do the following level ranges look correct/ideal? :

    Dungeon(min level:recommended level range)
    WC(10:15-25)
    VCDM(10:18-23)
    Stocks(15:22-30)
    SFK(14:22-30)
    SM(21:26-45)
    Mara(30:46-55)*
    BRD(48:52-60)****
    LBS(48:55-60)**
    Scholo(48:58-60)***
    Strat(48:58-60)**
    UBS10man(48:55-60)*****
    I originally refrained because I have a better understanding of the Horde side. With the lack of responses I figured I would say something. Another poster replied to a comment of mine (I cant remember who today) and I agree with them staying in a dungeon longer is better (usually). So I would break it down more like this:

    WC(10:15-25) I am going here at 18 because I will have RFC on farm. 18-24
    VCDM(10:18-23) 18-23
    Stocks(15:22-30) 22-30 (ease of farming makes this one worth staying little longer)
    SFK(14:22-30) 22-29
    SM(21:26-45) 26-48 (could be higher [50?]depending on farming route at level 45 you still get exp with mobs -10 of you)
    Mara(30:46-55) 46/47-55+ at this point you are deciding what you like farming wouldn't stay past 58 though better places to go
    BRD(48:52-60) 53 (I worry about my aoe tanking with a druid here) - 60
    LBS(48:55-60) 54-60 I would prefer to be higher level to ease things up gy runs ruin times. you will run the next 4 plenty
    Scholo(48:58-60) 59-60 I struggled in BC here but never did it in Vanilla CC was required so not much I can say.
    Strat(48:58-60) 58-60 Not much to say here
    UBS(48:55-60) Never ran the 10 man version Well my friends and I tried but failed horribly I have no Insight on this one sorry.

    Remember I am looking at Mobs levels and using that as a cut off point for when to leave. All of the above is near the cut off or at it. ie a level 25 wont receive any exp from a level 19 mob, Not reduced None.

    Hope my information helps some.

    What a formatting mess sorry.

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