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  1. #11

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    yes ffa and loot threshold ftw
    5 boxing wow with DynamicBoxer for isboxer, give it a try!
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  2. #12

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    If all characters use IWT on the same mob at the same time to loot it, does it give quest items to all of them?

    I know it work like that on some private servers in wotlk.
    No idea if that work in classic but if it does that then questing shouldn't be too slow.

  3. #13
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Baltyre View Post
    Maybe we can work that out before the launch of classic and list quest that are either boxing friendly, or still worth it to get the rest of the quest chain.

    Maybe it's too much work for what it's worth, idk.
    That's certainly quite a bit of work, seeing as you'd have to do almost every quest with multiple teams so that you could confirm the quests that are linked to each other, as well as which level everything can be properly, and efficiently, obtained at. Does this guide also give options for staying in the same area and/or continent, or does it offer alternative options for someone willing to travel to a far away zone, or the other continent, to avoid the a few collection quests?

    Perhaps I'm blowing things out of proportion, but there are just too many variables in place. In the past, people have wanted to tackle this same concept in Retail, and I imagine the lack of such a guide's existence, today, is because the amount of work required just results in burnout.


    Quote Originally Posted by xandorz View Post
    If all characters use IWT on the same mob at the same time to loot it, does it give quest items to all of them?

    I know it work like that on some private servers in wotlk.
    No idea if that work in classic but if it does that then questing shouldn't be too slow.
    The only drops shared in a party were unique items that a quest required from a named mob. For example, a party of three people don't need to kill Yowler three times to get three paws—they kill him once and all get to loot the paw.
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  4. #14

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    I think one reason a mboxing friendly guide doesn't exist in retail is that retail keeps changing and there are many more efficient/alternate way to level but for classic it would be worth some investment
    5 boxing wow with DynamicBoxer for isboxer, give it a try!
    (was 8 Boxing Wow with HotKeyNet)
    Boxers welcome on <Beast> US Pvp Horde Kil'Jaeden
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  5. #15

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    With or without a guide, running all the way to a zone to complete a few kill quests doesn't seem worthwhile to me.

    As an example, Thorium Point is a popular leveling spot for Alliance with a good amount of quests. Out of the 14 or so quests about half of them are kill quests, a couple of unique item drops the whole party should be able to loot plus two escorts. The quests reward around 7,500XP each. Being generous and assuming you can complete a quest every 20 minutes, multiplied by 10 - around 3.5 hours of questing for 75,000XP. Alternatively, you could be grinding mobs in BRD for 168XP-ish per kill (300/5*1.4*2) in packs of 4-6 and earn more than double that XP in the same amount of time (while acquiring preraid BiS.)

    Also, the higher level you get, the less efficient questing becomes for us. Not only do you have to deal with competition for mobs and loot in the popular leveling zones like Plaguelands or STV but constantly being ganked by higher level characters of the opposing faction.

    Unless you're just a masochist and enjoy questing I don't see any reason for it outside of picking up essential quests for gear like Thrash Blade or the ring from saving the princess in BRD.

  6. #16
    Member Ughmahedhurtz's Avatar
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    Reputation? Isn't Classic's release point prior to being able to turn in cloth to gain rep fast?
    Now playing: WoW (Garona)

  7. #17

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    Cloth turn ins were added in 1.5, I'm not sure what Classic phase they are being introduced in as I don't think they are in beta right now.

  8. #18

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    Seems the XP formula on the classic wiki is a bit off (in a good way.)

    Was watching a streamer grinding SM with his guild getting 196 XP per kill for same level elites at 37. According to the wiki's XP formula it should only be awarding 128.

    Even more reason to grind over quest.
    Last edited by Apatheist : 06-05-2019 at 09:44 AM

  9. #19

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    Quote Originally Posted by Apatheist View Post
    As an example, Thorium Point is a popular leveling spot for Alliance with a good amount of quests. Out of the 14 or so quests about half of them are kill quests, a couple of unique item drops the whole party should be able to loot plus two escorts. The quests reward around 7,500XP each. Being generous and assuming you can complete a quest every 20 minutes, multiplied by 10 - around 3.5 hours of questing for 75,000XP. Alternatively, you could be grinding mobs in BRD for 168XP-ish per kill (300/5*1.4*2) in packs of 4-6 and earn more than double that XP in the same amount of time (while acquiring preraid BiS.)
    I'm very open to this conclusion, the simplicity of leveling in dungeons is great, and it's my favorite content.

    But, the 75k figure doesn't seem to include the experience for killed mobs in those 3.5 hours. I appreciate this makes napkin math much harder to apply here, but wanted to double-click into this. I haven't been able to turn up a reference, but did a rough calculations for a familiar kill quest: The People's militia to keep it as simple as possible. This quest rewards 910 XP. It involves killing 30 mobs. I assumed character level 12 and all mobs level 12. Killing only these 30 mobs in a group of five would reward 882 XP per character. So almost half of 'questing' XP comes from kills for the quest vs the rewarded XP on completion, in this case. That would close the gap quite a bit if it is representative.

    For me, the conclusion will determine how I balance 3 leveling tactics when below level 50:
    1) get and complete most dungeon quests, including completing their pre-reqs
    2) head straight to the dungeon entrance skipping any dungeon quests with pre-reqs
    3) do non-collection quests that don't have any have collection quest pre-reqs

    (In all cases, I'll strongly consider skipping quests and perhaps even a few dungeons, that require out-of-the-way travel (e.g. SFK as alliance). Travel seems like a killer for a multi-boxer, the advantage of 2x,3x,5x DPS is totally forfeited.)

    I did recently find a helpful resource for approach #1:
    https://www.reddit.com/r/classicwow/...n_quest_guide/

    Quote Originally Posted by Apatheist View Post
    Seems the XP formula on the classic wiki is a bit off (in a good way.)

    Was watching a streamer grinding SM with his guild getting 196 XP per kill for same level elites at 37. According to the wiki's XP formula it should only be awarding 128.

    Even more reason to grind over quest.
    50% more XP is BIG. Were you able to rule out rested XP? (Also, I used your figures here, expected 128 for 37 elite in group of 5 to confirm I'm using the same formula for my calc above.)

  10. #20

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    Quote Originally Posted by Lanser84 View Post
    almost half of 'questing' XP comes from kills
    True but I was also pretty generous with the numbers. Better to underestimate than exaggerate. It's pretty unlikely anybody will be able to find 10 kill quests in a single area that aren't gated behind collection chains and then complete them all in 20 minutes each. Particularly on the open world map with people competing for spawns, being ganked, travel time, etc.

    I was also pretty conservative with my grinding numbers. 4 Mobs at 168XP per pull and around 1 minute to kill and rest would be around 141,000XP. A bit less than double the quest value in the same 3.5 hour period. An efficient team with decent gear could pull significantly faster than that. Especially mages, you can pull 10+ mobs as long as your tank can hold threat (hopefully they fix battle shout before beta ends.) As you start to outlevel the mobs, your XP/hour actually increases because they do a lot less damage so you can pull more as long as your team has solid AE damage.

    Quote Originally Posted by Lanser84 View Post
    For me, the conclusion will determine how I balance 3 leveling tactics when below level 50:
    1) get and complete most dungeon quests, including completing their pre-reqs
    I don't even think most dungeon quests are worth doing unless they're fairly convenient to pick up. You have to walk all the way to the quest giver, do all of the prereqs, travel to the instance and then walk all the way back to the quest giver. This can take hours in some cases. You'd earn a lot more XP/hour straight grinding. I just use wowhead to check all of the quests in a dungeon and pick up the ones with rewards I really want.

    One that springs to mind is the, "In the Name of the Light" Alliance SM quest. You have to run around the entire world to pick it up but it has an awesome weapon reward so I'll probably grab it. I suppose at least you get a few extra flight paths learned.

    Quote Originally Posted by Lanser84 View Post
    50% more XP is BIG. Were you able to rule out rested XP? (Also, I used your figures here, expected 128 for 37 elite in group of 5 to confirm I'm using the same formula for my calc above.)
    It was on Ebbnflow's stream after Blizzard raised the level cap on beta. Grinding SM from 30-38 took around 8 hours. He couldn't have had any rested left by 37 but it's possible the XP rate is increased for beta testing purposes, I suppose. Haven't seen that documented anywhere if it is.
    Last edited by Apatheist : 06-05-2019 at 05:23 PM

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