Quote Originally Posted by Lanser84 View Post
Just read a reddit post drawing from the 30-40 leveling experience on beta arguing dungeon grinding may be faster than questing.

In particular, they cite 35-42k XP per hour in the low 30's in SM, compared to 25k/hr by Joana questing in past speed runs.

https://www.reddit.com/r/classicwow/...to_reevaluate/
First, let me just give you my background. I was the 2nd shaman world wide to cap at launch (first capped hunter in beta, first to cap in PvP beta), first was also on my server "Rak" he was an Orc, he passed me in the 30's when he got the bugged out windfury totem which gave 7 extra hits to orcs, it was a race specific bug. Which somehow made it out of beta which everyone knew about and expected to be fixed. Next, I leveled 1-60 faster than the official unofficial record Joanna set, and I am sure many others did as well, straight grinding, in 2005 and 2006 before BC.

Until Wrath, grinding was always the fastest and most efficient manner to level. When you look at what Joanna did, there is a lot of logging out for hearthstone, and logging off for days at a time to restock on rested XP. Now, if you do that, sure, you will level faster in /played than most classes can grind to 60. However, if you're a hunter, warlock, mage, elemental shaman, and possibly rogue (depends on what weapons you manage to get), and you know where to go, and when to go, you can do 1-60 in 4.5 to 5 days played, and that's real time. No logging out for hearthstones or days at a time for rested XP. For example, in 2005 I did two hunters back to back. First was horde, and I hit 60 on just over 5 days played. Then I did an alliance hunter, things were a little more refined, and without really even trying to do it fast, I spent hours hunting Lupos down, I clocked that hunter in at I believe 4 days 8 hours.

Now, when it comes to multiboxing, unless they do something like introduce dynamic spawn time scaling, don't even bother questing if you can stomach dungeon grinding. Dungeon grinding will be far faster, for a multibox. It's not even a debate. You will not only make more money, but you will get better gear, and you will level faster.

There will be VERY few instances you will lock yourself out of. Most of those will be in scarlet monastery, and when you're speed grinding SM, for many level ranges won't bother to complete instances because its more efficient to clear out the first parts of several of the instances, than to grind the entire instance.

For Horde, I'd recommend a progression of RFC-SFK-SM-BRD (you may need to bridge a few levels between BRD and SM) Razor Fen Kraul is a very efficient dungeon, and you have RFD nearby if you manage to lock it out. Maraudon is a love hate dungeon. I don't think it's particularly efficient, but, it's big and you won't run into lockouts. Uldaman is also a good bridging instance from SM-BRD this is really a question of, do you stick with SM Cathedral to squeek out a couple of final levels, or do you move on to something a little more efficient for those final levels? Finally if you find BRD slows down at 58, you have UBRS to finish on.

Another great dungeon if you get tired of BRD is Zul Farrak. Zul Farrak is very efficient, but it won't take you as far as BRD. BRD is really just the ideal dungeon, once you get to it, you can settle in because it will take you from your late 40's all the way to 60 if you like, and it's EFFICIENT.

That's what I'd do for fastest possible progression. RFC(or stockades, stockades is better) SFK->SM ->bridge to BRD->BRD