I'm very open to this conclusion, the simplicity of leveling in dungeons is great, and it's my favorite content.
But, the 75k figure doesn't seem to include the experience for killed mobs in those 3.5 hours. I appreciate this makes napkin math much harder to apply here, but wanted to double-click into this. I haven't been able to turn up a reference, but did a rough calculations for a familiar kill quest: The People's militia to keep it as simple as possible. This quest rewards 910 XP. It involves killing 30 mobs. I assumed character level 12 and all mobs level 12. Killing only these 30 mobs in a group of five would reward 882 XP per character. So almost half of 'questing' XP comes from kills for the quest vs the rewarded XP on completion, in this case. That would close the gap quite a bit if it is representative.
For me, the conclusion will determine how I balance 3 leveling tactics when below level 50:
1) get and complete most dungeon quests, including completing their pre-reqs
2) head straight to the dungeon entrance skipping any dungeon quests with pre-reqs
3) do non-collection quests that don't have any have collection quest pre-reqs
(In all cases, I'll strongly consider skipping quests and perhaps even a few dungeons, that require out-of-the-way travel (e.g. SFK as alliance). Travel seems like a killer for a multi-boxer, the advantage of 2x,3x,5x DPS is totally forfeited.)
I did recently find a helpful resource for approach #1:
https://www.reddit.com/r/classicwow/...n_quest_guide/
50% more XP is BIG. Were you able to rule out rested XP? (Also, I used your figures here, expected 128 for 37 elite in group of 5 to confirm I'm using the same formula for my calc above.)
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