*No spell pushback talents
* No AoE
*High Mana Usage, no 'return mana talents' based of spell usage (ie spell cost reduction on crit like Shamans)
*Very quickly killed by AoE, fear is a short term answer to this
*Silence has a 24 yard range, usually your clones are *just* to far away to use it
*Mind Flay is channeled and has a 24 yard range - it hurts but easily LOS'd/interrupted.

I honestly thought Priests would be good. They have a lot of great tricks and as a single mobile Shadow Priest I think they can be an asset if played well. I however dont think they are the heavy DPS class they were pre-TBC. Stacking 4 of them just looks cool and is good for PvE where you take minimal damage that doesn't burst. It is very fun to load up a mob and MF it and it does look very awesome and flashy.

I really really wanted it to work, but after hours and hours of PvP and practice in Arenas - you are just too suspectiable to being rushed and zerged. PBAoE Fear is also frustrating as its hard to 'catch' enough players as they run to you vs running to them.

On the upside, Prayer Of Mending is amazing x4. If all Priests PoM themselves, and a mage aoes, its pretty funny to watch them heal over and over. However what is not funny is when a mage and a warrior both get in your face and then a rogue stuns your 3rd guy and some paladin stands just out of range healing and nobody lets you move and you fear and everyone trinkets and you *almost* kill one person but your being too interrupted by all the damage and eventually you run OOM and then you die.

I could just be crap at Priest - but I did alot of playing with Shaman and loved them. I just wanted to be priests to be different from the 40000 Shaman boxers we have. Be a bit unique. Unfortuantly it hasn't worked out that way.

I do however think we need to see people experiment more with Hunters and Druids.

-Dan