OK guys. I have been brainstorming, I love the multi-box, though my free time is dramatically down these days and I play WoW about an hour or so per week. I would love to see someone follow in the Aelli footsteps and take multi-box seriously to the 5v5 arena with full control on a single player (no stand-in healer).
What about 5 x Priest? Let me run down my idea.
1 Disc/Holy Priest (the healer)
2 hybrid Disc/Shadow Priests (31/0/30 points)
2 Full Shadow Priests (20/0/41 points)
Ultimately, this would be a team of all Dwarves.
Instant DoT Damage
We have our four Shadow Priests able to toss out coordinated 4 x Shadow Word: Pain at 36 yards. This puts pressure on the enemy to start healing or dispelling immediately, because this DoT will kill a player within about 12 seconds if he does not get dispelled or healed.
Stacking Magic Effects
All Shadow Spells will instantly proc four units of Shadow Weaving, which stacks up to five to increase all Shadow Damage done to the target by 10%. Our two deep Shadow Priests will both have Misery, which doesn't stack, but also causes target to take 5% more damage from spells. We also have the cheap and instant Vampiric Embrace, which we can plop on the target four at a time to help heal our party.
This means mega magic effects on our target, which creates a lot of pressure for dispeller(s). A single four-way instant SW: Pain will result in TEN individual magic effects on the target. Add a four-way instant VE and we have FIVE more, for a total of FIFTEEN magic effects in two GCDs.
Combined with the talent for 30% dispel resistance, this means trying to dispel our instant DoTs will be a full-time job.
Our "Burst" Combo
If we can get someone in LoS of our damage unit, we can work a four-way Mind Blast (1.5s cast) into Shadow Word: Death (instant) combo, which should basically kill any target, even with no crits. If we have a particularly poorly-positioned opponent, we can go Mind Blast into Mind Flay instead.
Offensive Utility
* Cheap Rank 1 instants (SW: Pain and VE) allow us to kill Grounding Totems and Spell Reflects or play mind games with dispellers
* Blackout ... all Shadow Damage spells have 20% chance to stun target for 3 secs ... four ways, yum!
* Four-way Mana Burn if we wish to humiliate in an easy game
* 3 x Power Infusion available to boost cast time for a kill shot
* We have FOUR Silences (5 sec silence, 24 yard range) at our disposal. If properly set up in a macro cycle to use only one Silence at a time, we could use these to theoretically silence a healer for 20 seconds in a row. That's not realistic, but four 5 second ranged silences will really help us shut down a healer or dispeller long enough to get a kill.
* Dispel, this can be overkill depending on how many are linked but obviously the ability to dispel buffs or HoTs with ease is here.
* Mass Dispel, this would probably be cast only by the main/healer priest you control, can be great for cocky mages or paladins
Defensive Utility!
Obviously each Priest is squishy, so defensive against physical is a very important item for our group. My vision would be the main character you control would be the healer (Disc/Holy priest), but this doesn't mean he's the only one that can help. The important factor is that all of the key defensive skills are instant, and most of these can benefit from 30% dispel protection talents.
* Vampiric Embrace (instant) from four players, causes 25% of damage done to heal the entire party
* All five can Fear Ward themselves at start (3 min cooldown)
* All five can pop Stoneform to increase armor and remove all poison/disease/bleeds (3 min cooldown)
* All five can pop Desperate Prayer to heal themselves instantly for 2-3k, though it pops Shadowform (10 min cooldown)
* All five can use Chastise, instant cast 3 second root (30 sec cooldown)
* All five can PW: Shield themselves, even the two in Shadowform
* Three priests can pop Renew and Prayer of Mending on any target
* Main priest can also use Flash of Light for heals if necessary
* Main priest can place Pain Suppression on any target if it gets focused (2 min cooldown)
* All five can Dispel each other, with a smart macro setup this can prevent most CC
* All five can Psychic Scream, even if this doesn't last full duration it's a small interrupt to disrupt the enemy if you're charged, and you can space them out for maximum effectiveness
* Mind Control, not realistic to use but hey it's there =)
Conclusion
I think this has a lot of potential... it would take a lot of practice in setting up your skills and macros to straight out the self-dispels and coordinate the healing and Silences, but I think mastering this could really lead to an awesome PvP team.
What do you guys think?
Connect With Us