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So after some thought, i think i will be rolling alliance with 5 druids.
The idea is for dungeon to be a classic Tank, 3 feral dps and a heal.
I will try to get a second equipement set with spellmagic, so i could switch my feral into caster if a boss mecanic is really more difficult with melee.
And on wpvp, open out of stealth with Starfire, and i can spam Moonfire and Insect Swarm. Or i can just go full melee cat on the outside world.
The team i have in mind is something like that :
Tank : https://classicdb.ch/?talent#0zLV0oZxxgscMdtV
Kinda basic tank, not much to say, this is the only one with Fearie Fire Feral (i guess it don't stack) and Leader of the pack. I miss improved thorn.
DPS 1 & 2 & 3: https://classicdb.ch/?talent#0zLV0oZxxMsfbbLVV0o
So the primary focus here will be feral dps. I'm interested by Insect Swarm because for a multiboxer in wpvp, an other instant cast is always something interesting, 5 moonfire + 4 Insect swarm, i think it could do some respectable damage. The 5 points in Nature focus are probably an error, i was thinking of an "O shit button" with 5 tranquility aoe heal, but it's maybe better to put the points elsewhere. I don't have Natural shapeshifter, so i could not use powershifting for long fight.
Heal : https://classicdb.ch/?talent#0zZxxMsfbbLxxckxo
So it's kinda an hybrid feral dps and healer. I want to have both Feral Instinct and Feline Swiftness to not be the weakest link while stealthed and be able to move fast on the outside world (i guess most of the time on the outside, i will just go full cats)
Is it enought to make this healer relevent for dungeon ? Maybe the 3 points in reflection could be spend elsewhere since i've got 5 innervate, i suppose mana should not be a real problem.
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