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  1. #1

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    Thanks for the input guys. I must of been overthinking the Healing Stream stuff from other expansions then. Guess I'll think on it some more. Have either of you guys decided on a comp already?

  2. #2

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    Something I had completely forgotten about until I was looking through a list of vanilla consumables today is the restorative potion.

    I'm not sure that the potion alone would make a team viable since they do have a 2 minute cooldown and I'm pretty sure it's purgeable but it might give us some more options. Any team without a mage or druid could use these to remove serious curses or for teams without a way of removing AoE fears.

    The materials are super cheap so crafting a bunch of them shouldn't be a problem.
    Last edited by Apatheist : 05-01-2019 at 09:43 AM

  3. #3
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by Curryman View Post
    What do you guys think about 5 enhancement shaman?
    since shaman tanks are a thing in vanilla you wont have much trouble with 5 enhnace, 1h shield or 2h depends on which dungeon, we dont really know all the exact numbers but shamans are quite tanky with anticipation and mail even without a shield ... since you will most likely get more 1h weapons anyway you can play around with using frost shock on the 2h shammys and max rank earth shock on the 1h shield shamans to maintain aggro on them. And yes healing stream stacks. One thing that is also to consider is that stormstrike debuff doesnt stack so you might want to rotate with stormstrike + 2x shocks. Build wise i would stay in the enhance tree and at lvl 53 respec enhance/resto for 3% hit on melee/spell. You can probably also play around with giving 1-2 shaman all the spellhit/crit gear and go 21/30/0 or ele/resto on them and let them eat all the stormstrike buffs. If you ignore mana reg problems inbetween fights you will certainly have a lot of fun with that comp anyway (maybe make good friends with mages).

    Regarding aoe, if i remember correctly fire nova had a small aggro radius so if you drop them right after the pull with lightning bolt mobs should ignore them, I'm quite sure firenova totem intial aggro generate more aggro than a stoneclaw tick, the good thing is the aggro from its damage isn't shared with the shaman so they will proceed to hit stoneclaw until you attack them.

    Quote Originally Posted by Curryman View Post
    I doubt 5 enhance would be accepted into a raid environment.
    for what? vanilla enhance is boring af in raids because it does no damage and in melee groups you spend 90% of your time with switching between wf and grace totem ... grind alterac exaltet and have dungeon bis gear, farm some free action potions, you'll oneshot t3 cloth with 1 lucky wf procc thats where the fun is
    Last edited by Kruschpakx4 : 05-01-2019 at 07:36 PM

  4. #4

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    Quote Originally Posted by Kruschpakx4 View Post
    since shaman tanks are a thing in vanilla you wont have much trouble with 5 enhnace, 1h shield or 2h depends on which dungeon, we dont really know all the exact numbers but shamans are quite tanky with anticipation and mail even without a shield ... since you will most likely get more 1h weapons anyway you can play around with using frost shock on the 2h shammys and max rank earth shock on the 1h shield shamans to maintain aggro on them. And yes healing stream stacks. One thing that is also to consider is that stormstrike debuff doesnt stack so you might want to rotate with stormstrike + 2x shocks. Build wise i would stay in the enhance tree and at lvl 53 respec enhance/resto for 3% hit on melee/spell. You can probably also play around with giving 1-2 shaman all the spellhit/crit gear and go 21/30/0 or ele/resto on them and let them eat all the stormstrike buffs. If you ignore mana reg problems inbetween fights you will certainly have a lot of fun with that comp anyway (maybe make good friends with mages).

    Regarding aoe, if i remember correctly fire nova had a small aggro radius so if you drop them right after the pull with lightning bolt mobs should ignore them, I'm quite sure firenova totem intial aggro generate more aggro than a stoneclaw tick, the good thing is the aggro from its damage isn't shared with the shaman so they will proceed to hit stoneclaw until you attack them.
    Thanks for the insight. I was thinking about paying a mage to make water below the cost of vendor water, but it might be tough to find a mage that wants to sit and make 25 stacks haha. Yes regardless of the mana issues, it could be fun.

    Quote Originally Posted by Kruschpakx4 View Post
    for what? vanilla enhance is boring af in raids because it does no damage and in melee groups you spend 90% of your time with switching between wf and grace totem ... grind alterac exaltet and have dungeon bis gear, farm some free action potions, you'll oneshot t3 cloth with 1 lucky wf procc thats where the fun is
    Agreed, ignoring raiding entirely and focusing on some personal goals sounds like fun. I was mostly thinking multiboxing in raids in general (regardless of comp) might be tough for others to accommodate.

  5. #5

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    Quote Originally Posted by Kruschpakx4 View Post
    since shaman tanks are a thing in vanilla
    Shamans can hold agro on one mob at a time by spamming earth shock every time it's up but they can't maintain threat on multiple adds. Every video you see with people trying to shaman tank involves them tanking one mob while the healer carries the party as everybody else just DPS's through the rest of the pack with no tank.

    You also need a specific talent/gear setup to make shaman tanking viable once you get into the harder hitting dungeons and that setup is useless for everything else. It's no good in PvP, you can't heal with it and it does poor DPS.

    I just don't see the point of trying to make shaman tanking a thing. Paladin tanking has issues too but at least paladins have the advantage of being heal with holy/prot and having awesome AE threat generation so you can AE clear dungeons fast with a good group. Druid and fury/prot warrior are both more survivable and do more damage than a shaman tank. There's just no advantage to it I can see. Especially as a boxer where you can choose your group composition.

  6. #6
    Rated Arena Member Kruschpakx4's Avatar
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    I wouldn't bother with the actualy shaman tanking spec that is meant to substitude tanks in 5 mans, with the toolkit shamans have by default its already enough to grind through trash with 5 of them maybe not as fast as with paladins, mages or whatever but you can certainly clear dungeons at a slower pace.

  7. #7

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    I'm not so sure. Unless you outlevel or outgear dungeons significantly some of the mobs hit pretty hard.

    Even with a paladin or druid while you're gearing up the mobs in all of the 55+ dungeons can drop your health super fast. Without the extra block value, parry and armor from the enhance tree you'll have a rough time. There's no way you'd be able to 5man DM:N or UBRS as an all shaman group with no CC.

  8. #8
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by Apatheist View Post
    There's no way you'd be able to 5man DM:N or UBRS as an all shaman group with no CC.
    you probably have to see it to believe it, but the limited utility of a single shaman turns out to be a form of cc if you have 5 of them. If I go DM north (i tested 5 enh a while ago on pserver and streamed it) the hardest trashpacks are 3 orgres consisting of 2 melees and a caster. If i predrop 5 groundings and place another 5 groundings midfight that caster is spending 20 seconds doing absolutely no damage. One of the two melees is spending 15 seconds on stoneclaw totems party because he got a slow swing timer and has a 50% chance to get stunned for 3/1,5/.75 sec, the limiting factor here is actually the lifetime of the totem. Meanwhile the mob i focus down gets pulled with two volleys of lightning bolts which eat about 30-40% of his hp before he gets into melee range. The gameplay is also easy to pull off since alot of the damage comes from auto attack and imbues, you have alot of time to play around with totems and heals between shocks and stormstrike.

    Regarding heals, if you go full melee dps you will have little to no spellpower but lesser healing wave does around 880 base healing (flash of light got like 380 untalented) so while mana intense its amazing burst heal. So yeah you have to drink after every pack, but i can guarantee you unless you wear cloth and get oneshottet that you dont die at trash in DM:N.

    So after all if you go for elemental later on I'd still use the enh spec to farm the gear in pve because it takes a while until you get enough mail spelldmg gear. Personally I go for a mage/priest combo first so whatever I play afterwards i can make food myself which is going to be amazing


    edit: to round this up a little, I know that the mechanics I use will work but it comes down to 1 melee mob not being able to 1 shot me. Of course same goes for bosses.
    Last edited by Kruschpakx4 : 05-05-2019 at 11:15 PM

  9. #9

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    Well, given that shamans have 5x grounding with 5x stoneclaw and with 5x searing plus some crazy weps such as hand of eddward the odd plus rings that can stun when hit and shield from aq (you remeber krush that can silence for 3 sec, then again chest piece that has 30% of absoring that school of magic 500 dmg with ofc plus some incredible trinkets and some other tricks you can do amazing stuff. Shaman is only class that can utlize all wep/shield/tricks that are simply god like. Imagine having 5x shield mage casts aoe >get's silenced instantly dead.

    Imagine warrior rushing to you>hand of eddward the odd>>puff>insta CL. Pure chaos

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