I agree on the value of discussion but I guess it just seemed to me that we were beating a dead horse & that the party composition was being given short shrift. I am realizing right now that I am pretty tired and I can get cranky when I get tired so maybe that factored in earlier as well (sorry if it did)...
In the 3 Warrior/2 Healer options I don't know that BoF is as important in PVE as I mainly think of it as a PVP blessing (though I could be wrong). For PVE I think of more BoKings & BoMight for the Warriors with seal of light passive healing. Totems (especially WF) and Chain heals may put the Shaman group ahead of the Paladin group on DPS if they can keep from going OOM but I don't know which is actually better. I am not that concerned about it as I want to main a Paladin so Shaman(s) aren't an option for me anyway.
Warriors with Paladins should be able stack/chain the Free Action Potions with BoF so you get both.
My assumption has been that the only PVP Multi-Boxing that will be viable is in the Open World (not BGs) though I don't know if that is 100% confirmed yet.
I agree that 5 Shaman could be very crazy in PVP but likely would at most spec 1 deep Resto as the Elementals can all heal pretty well.
In PVE with 5 Shaman I would have grave concerns with mana in PVE and the lack of a tank option so maybe 3 Warlocks/2 Shaman would be better for a PVE/PVP team (assuming a method of /focus is devised). That or do a Druid Tank+4Shaman (& the Druid can switch to ranged for PVP allowing you to still have an all range team).
In the end my dungeon team is mainly for feeding gear/gold to our 2 Paladins, 1 Warrior, & ideally a Druid so what I personally care most about is PVE efficiency for my team (I am likely going switch from 3W+2P to 1 Druid+2 Warriors+2 Paladins). For PVP I assume I will only be taking a single character per player into BGs so I don't care that much if I end up doing the same for Open World PVP.
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