Shamans can remove fear, charm, sleep, poison and disease which are some of the more serious debuffs. Magic debuffs don't have a huge impact, they tend to just be damage over time effects. I can think of a couple of mobs that polymorph or frost nova which is annoying but won't prevent you from finishing any dungeon. Curses tend to last a long time and can reduce attack power/speed but again won't prevent you from completing dungeons. If you come across a curse you find too obnoxious you can always keep a few restorative potions in your bags.
Trade skills are far more impactful in vanilla than any other version of the game. Limited invulnerability potion lets you AE taunt and then pot, forcing everything to attack you for 6 seconds while you're immune to all damage. Oil of immolation (alchemy) combined with dragonbreath chili (cooking) and goblin sapper charges (engineering) on all of your characters will do huge AE damage. Gift of Arthas (alchemy) causes everything that hits you to take slightly more damage from all attacks. Gnomish battle chicken trinket (engineering) has a buff that increases melee attack speed of your whole party for several minutes.
Will need to figure out a system for managing potions and engineering gadgets for sure. There are a ton and they're too powerful not to use in vanilla.
Connect With Us