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  1. #1

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    If you like world pvp then 2 druids. 3 rogues is fun ... just leave one unstealthed. Also a good melee team for dungeons, but have to manage rogues combo points using the advanced system

  2. #2

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    Quote Originally Posted by nodoze View Post
    I am a huge fan of Hybrid Druids and Paladins (even Shaman) and would love option 1 in theory but unfortunately in 1.12 the following are key considerations:



    If you are wondering how much slower? How much less DPS? Relatively:



    Some other similar comments regarding relative DPS from different group composition options:





    In the later phases the balance does shift toward casters due to AQ40 and Naxx gear but you have to be able to raid to get that gear and those phases are likely way off in the future relatively...

    With all the above in mind, of the options you posed, I would generally recommend for most people your option 3 (3 Warriors+2 Paladins).

    That being said, if you like Druids and want to have a Druid option for stealth scouting, Flag Running, etc I would recommend strongly considering option 2 (1 Druid+2 Warriors+2 Paladin);

    Personally I was originally going with 3 Warriors+2 Paladins but now am strongly leaning toward swapping 1 Warrior for a Druid (1 Druid+2 Warriors+2 Paladin)...
    That was extremely helpful and thorough. I'm going 3 wars 2 paladins. You've sold me lol.

  3. #3

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    Quote Originally Posted by Dawkinz View Post
    That was extremely helpful and thorough. I'm going 3 wars 2 paladins. You've sold me lol.
    Thanks though much of the credit goes to Apatheist as he is the original source of that info and has actually boxed those combos. I am just the hybrid research guy who literally opens 1,000s of browser/spreadsheet tabs and then tries to crams all the info into my head that I can (and then tries to bookmark everything so I can try go back to it). I am only an expert on healing Warriors (not playing them) as for me the other classes in my groups are mainly there to feed my Hybrids or other Mains (or my brother's Main(s) which may be one of our Warriors) so I can't really speak from personal expertise on things like Warriors...

    It would be helpful if you could post at the end of the 'List of Classic WoW Multibox Teams' thread your team composition including answering the following questions (don't worry about the formatting or abbreviations as I can take care of that):

    Which of the group, if any, would you consider as your "Main" for content where only Mains are welcome/viable (like maybe in "Progression Raids" & BattleGrounds)?

    Do you want to Guild with other boxers?:
    Y:Yes, N:No, ?:Unsure;

    What Realm Type are you interested in:
    P:PVP, E:PVE, ?:Unsure;

    What is the name of the Server you plan to be on:
    ?:TBD;

    Do you plan to join World PVP with your Multibox team?:
    M: Main Only, Yes:Y, No:N,?:Unsure;

    Do you plan to go into Battle Grounds with your Multibox Team?:
    M: Main Only, Yes:Y, No:N,?:Unsure;

    Do you plan to go into Dungeons with your Multibox Team?:
    D=Dungeons: M: Main Only, Yes:Y, No:N,?:Unsure;

    Do you plan to go into Raids with your Multibox Team?:
    R=Raids: M: Main Only, Yes:Y, No:N,?:Unsure;
    Last edited by nodoze : 06-21-2019 at 10:05 AM

  4. #4

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    Quote Originally Posted by pobdoq View Post
    Why take 3 warriors and 2 paladins? Isn't it better to just take 4 warriors and 1 paladin? I don't see what 2 healers are good for.

    I don't have much experience with multi-boxing in instances, so sorry if this is a stupid question.
    Palys have two kind of main healing abilitys: Flash of light heals like a wet noodle but is very mana efficient and Holy light does tons of heal but drains your mana quickly.
    When you have just one hpala for the dungeon then the incoming dmg will force you to cast holy light quite frequently so you'll need lots of mana breaks.
    With two palys you can spam mostly flash of light and you'll need significant less mana breaks.

    When it comes to pvp you'll have huge issues when you have just one paly in your team because opponents will just focus him and interrupt all his healing spells while your warriors have almost nothing to back him up. However, two palys can heal each other. Also, 2x blessing of freedom is better for the warrs than just one.
    Last edited by Gala : 06-22-2019 at 06:56 AM

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