Close
Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Showing results 21 to 30 of 50
  1. #21

    Default

    Quote Originally Posted by philadelphe View Post
    Thx for your answer. What about the lack of decurse and dispel in 5man dungeons ?
    I think i can run about everything without it but i'm not sure.
    Shamans can remove fear, charm, sleep, poison and disease which are some of the more serious debuffs. Magic debuffs don't have a huge impact, they tend to just be damage over time effects. I can think of a couple of mobs that polymorph or frost nova which is annoying but won't prevent you from finishing any dungeon. Curses tend to last a long time and can reduce attack power/speed but again won't prevent you from completing dungeons. If you come across a curse you find too obnoxious you can always keep a few restorative potions in your bags.

    Trade skills are far more impactful in vanilla than any other version of the game. Limited invulnerability potion lets you AE taunt and then pot, forcing everything to attack you for 6 seconds while you're immune to all damage. Oil of immolation (alchemy) combined with dragonbreath chili (cooking) and goblin sapper charges (engineering) on all of your characters will do huge AE damage. Gift of Arthas (alchemy) causes everything that hits you to take slightly more damage from all attacks. Gnomish battle chicken trinket (engineering) has a buff that increases melee attack speed of your whole party for several minutes.

    Will need to figure out a system for managing potions and engineering gadgets for sure. There are a ton and they're too powerful not to use in vanilla.

  2. #22

    Default

    Thanks for that advice. Been away struggling with python and had to stay away from the addiction. So with this setup I could drop a warrior, so another player coukd join and drive with a paladin. Is a druid an option for storming to a named, dying but saving the druid with shadowm ld to rez bakc, or is that too much if an ep loss?

  3. #23

    Default

    Quote Originally Posted by Lewsifur View Post
    ... Is a druid an option for storming to a named, dying but saving the druid with shadowm ld to rez bakc, or is that too much if an ep loss?
    Sorry I don't understand what you are saying. Maybe auto spell check or lack of spell check garbled your post.

    Can you please re-post with no abbreviations and/or more detail as to the approach?

  4. #24
    Multiboxologist MiRai's Avatar
    Join Date
    Apr 2009
    Location
    Winter Is Coming
    Posts
    6815

    Default

    Quote Originally Posted by nodoze View Post
    Quote Originally Posted by Lewsifur View Post
    ... Is a druid an option for storming to a named, dying but saving the druid with shadowm ld to rez bakc, or is that too much if an ep loss?
    Sorry I don't understand what you are saying. Maybe auto spell check or lack of spell check garbled your post.

    Can you please re-post with no abbreviations and/or more detail as to the approach?
    It sounds like they're asking if it's viable to run to an area with a bunch of aggro and use Shadowmeld to drop it, similar to what people do today in Mythics, to which the answer is "no," because, in Classic, Shadowmeld doesn't work in combat.
    Do not send me a PM if what you want to talk about isn't absolutely private.
    Ask your questions on the forum where others can also benefit from the information.

    Author of the almost unknown and heavily neglected blog: Multiboxology

  5. #25

    Default

    Quote Originally Posted by MiRai View Post
    It sounds like they're asking if it's viable to run to an area with a bunch of aggro and use Shadowmeld to drop it, similar to what people do today in Mythics, to which the answer is "no," because, in Classic, Shadowmeld doesn't work in combat.
    OK. The best options I can think of off the top of my head for most classes would be to have the party storm to where they need to and then die and use soul stones to at least get a rezzer back who could rez the party or have a Paladin do a Divine Intervention on a rezzer.

    A Hunter could Feign Death and if I recall correctly a Night Elf Hunter can actually somewhat use ShadowMeld in PVP combat by first Feigning Death and then ShadowMelding. I remember doing this periodically in BattleGrounds where I could Feign Death and then the enemy couldn't target my "dead body" because I Shadowmelded and they would have to come close & AoE to get me. Sometimes it seemed like in the heat of group battles people may have assumed I died and then quickly released... There may also be some options with Disengage, Freezing Trap, and ShadowMelding but I can't remember for sure...
    Last edited by nodoze : 06-10-2019 at 04:54 PM

  6. #26

    Default

    Ah, few good update their. Sorry for the delay, final exams.

    So yes, aggro dropping using Shadowmeld was my intention, but that wont work.

    At this stage, and a few threads, Ive settled on 3 warriors and 2 shammies.
    That will open up aletrrnate totem dropping using advanced macros, low level rank heals cast simulateousoy from the shammies using the heal like a pro system and of course, charge to the named, die, and use a shammy to self rez, then rez others.

    For those nights I only have a short time to chance gear upgrades.

    shame a lot of other melee teams are running paladins ’s. Need a horde boxing guild =)

  7. #27

    Default

    Quote Originally Posted by Lewsifur View Post
    ...use a shammy to self rez, then rez others. ... shame a lot of other melee teams are running paladins ’s. Need a horde boxing guild =)
    With a Warlock on the team (or Parked at the entrance) could you achieve the same effect with Soul Stones?

    While multiple Alliance folk have been pretty active on the forums I am pretty sure the Horde will have at least as many if not significantly more.

    If people start putting their info into the following thread we will have a good feel of stats of Faction/classes/specs/races and who is thinking of which content on which type of server:

    https://www.dual-boxing.com/threads/...Multibox-Teams

    Just copy/paste the following questions into a new reply on that thread and then put in your answers (or delete the answers that don't fit):

    Do you want to Guild with other boxers?:
    Y:Yes, N:No, ?:Unsure;

    What Realm Type are you interested in:
    P:PVP, E:PVE, ?:Unsure;

    What is the name of the Server you plan to be on:
    ?:TBD;

    What Faction do you plan to play:
    H:Horde

    Do you plan to join World PVP with your Multibox team?:
    M: Main Only, Yes:Y, No:N,?:Unsure;

    Do you plan to go into Battle Grounds with your Multibox Team?:
    M: Main Only, Yes:Y, No:N,?:Unsure;

    Do you plan to go into Dungeons with your Multibox Team?:
    D=Dungeons: Yes:Y;

    Do you plan to go into Raids with your Multibox Team?:
    R=Raids: M: Main Only, Yes:Y, No:N,?:Unsure;

    LL: Planned Level for group: Range: 1-60;
    60

    Please denote your multibox party size: 1, 5, 10, etc;
    5

    Please denote your party composition :

    2Shamans(Resto)Trolls/3Warriors(Fury)Undead and I plan to make my main ___________.

  8. #28

    Default

    Having 3 warriors in the team really shouts for windfury totem. Too bad that holy pala and resto shami are on different factions in Vanilla so they can't be played together with the 3 warriors.

    When it comes to pvp I'm a bit concerned that with a 3 warr 2 hpala setup the palys would just be chain feared to nirvana.

  9. #29

    Default

    Quote Originally Posted by Gala View Post
    Having 3 warriors in the team really shouts for windfury totem. Too bad that holy pala and resto shami are on different factions in Vanilla so they can't be played together with the 3 warriors.

    When it comes to pvp I'm a bit concerned that with a 3 warr 2 hpala setup the palys would just be chain feared to nirvana.
    It depends on how you play. Being the initiator with first mover advantage into fights of your choosing with 10-30 seconds of immunity & +60% move speed can be very strong. Here is a great post from Apathiest on that topic:
    Quote Originally Posted by Apatheist View Post
    It really depends on the situation. If you charge into a raid with 4 warriors you're probably going to die. If you're part of a zerg vs zerg fight though where you're not the only target, you can definitely do some work with warriors if you're patient and dive at the right time. Especially as alliance with paladin healers. Preemptively pop freedom, death wish and skull [of impending doom] and your warriors are effectively immune to all CC for the next 10-30 seconds with a 60% run speed buff. You will just chainsaw through people as fast as you can get on them.

    However, if the enemy is smart and just focuses you you will still die fast. SL Warlocks just mashing DoT's on everything from range would probably contribute more to a PvP raid and stay alive longer. ...
    Last edited by nodoze : 06-19-2019 at 07:16 AM

  10. #30

    Default

    Quote Originally Posted by nodoze View Post
    It depends on how you play. Being the initiator with first mover advantage into fights of your choosing with 10-30 seconds of immunity & +60% move speed can be very strong. Here is a great post from Apathiest on that topic:
    The thing is that the holy palys would stay in the back to cast their heals, right? I mean, it wouldn't make much sense that they follow the warriors into melee range.
    I'm not sure how good a team that is split in two groups, the backline healers and the warriors in the front, can be controlled in PvP.
    Smart opponents will either ignore the warriors and slaughter the backline healers or they chain CC the holy palys with aoe fear and kill the warrs in mean time.
    Is Intervene available in Classic? I guess that ability would be important so when the opponents decide to go for the backline healers the warrs are able to intervene back to their healers to protect them.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •