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  1. #1

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    Thanks for the feedback, and my apologies for being slightly vague :-)

    I guess what I meant to ask is if the WoW client benefits from having more than 2 cores per client. For example, if I have a 24 core processor - can the 5 clients utilize 4 cores per client or is it pretty much the same performance as if they had 2 cores per client?
    Classic - Pyrewood Village, Horde, EU

  2. #2

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    The old engine uses 80ish % on 1 cpu core, then is able to spread the other 20% on other cores. You could f.ex assign 1 game to 4 cores (8 threads), at 4,2 gz or assign 1 game to 2 cores (4 threads) at 4,6+ gz. The fps improvement could be around 30% on the one with fewer cores, but higher clockspeed.

    So it likes few cores, at high overclock, if you want to minmax it.

    If you want to buy a huge cpu, and wish to try assign 4 true cores (8 threads) to each game, its possible. It will ofcourse still be a lot better than having a less cpu and having the games fight over the same cores. Let us know how it works out, if you want to give that a go.


    Other new games, that is not cpu bound: any decent cpu at 4gz would be plenty. The main fps improvement will be based on the gfx card you got. As in: spend more money on gfx card than cpu, for other games than wow.
    Last edited by WOWBOX40 : 04-11-2019 at 07:44 AM

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