
Originally Posted by
MadMilitia
From my experience WoW still puts a huge load on one or two cores. Graphic quality is one such weirdo with the game engine. Set view distance to 1 and you see a noticeable relief on core 0 and 1 but the GPU doesn't budge. To me this represents that the CPU is actually rendering a lot of assets in the world. Renderscale is another. Renderscale 1 or 0.05 has about 10% utilization difference on the GPU. I'm honestly not sure what role the GPU has in rendering WoW frames these days but I'm fairly sure asset loading is something on the CPU. Maybe the GPU is tasked with various jobs like shading, shadows, lightbeams and such effects like portals but all models are CPU.
I just ran a quick test on a single game client at 3840x2160, using DX12, and here are my results:
Code:
Setting GPU Usage
RenderScale 100% — 67%
RenderScale __5% — 24%
~40% Reduction in GPU, with little to no affect on CPU
ViewDistance 10 — 68%
ViewDistance 1 — 43%
~20% reduction in GPU, with an additional reduction in CPU
Note1: RenderScale test was done with a View Distance setting of 8.
Note2: When testing with DX11 Legacy, results were very similar, except more CPU, overall, was used.
Note3: Results will likely vary depending on where you're testing.
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