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  1. #11

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    Dungeon powerleveling viability.

    Mob tagging powerleveling viability.
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

  2. #12

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    Quote Originally Posted by MiRai View Post
    I don't know what your goal is, but it is highly unlikely that new character models and animations are the limiting factors for why you can't run more game clients on a single machine.

    Regardless, if you wish to discuss performance, then please open a new thread, as I'd rather not de-rail this thread with unrelated discussion merely hours after it was created.
    Knowing the hardware requirements is a valuable thing to want to learn from the beta, thus on topic, imo.
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  3. #13
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Moorea View Post
    Knowing the hardware requirements is a valuable thing to want to learn from the beta, thus on topic, imo.
    Thank you for your input, Moorea, but my reply was in relation to them and their (assumed) current performance issues. If they want to discuss why they're having issues running X amount of game clients, then they should open up a new thread, since troubleshooting their current performance issues is not relevant to this topic.

    Now, if we could stay on topic, that'd be great.
    Last edited by MiRai : 04-19-2019 at 10:02 PM
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  4. #14

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    Sure, but I would love classic to have the lighter footprint like the 1.12 client had, unfortunately that doesn't look likely - maybe still having smaller DB etc would make it lighter than legion's client... the beta may say (though betas are usually not optimized for perf but instead for debug/troubleshooting)
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  5. #15
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by Acidburning View Post

    3. What else?
    someone might check if shaman imbues flametongue/frostbrand procc elemental devastation in elemental tree

  6. #16

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    I'm interested mostly in unit tracking and whether a "WeakAuras" type addon will work. This addon completely changes the way the game is played for me. It makes tracking stuff and managing my teams so much easier.

    One of the things that I really miss when playing older version of the game is the inability to track weapon enchants, DoT's, CC and so on by unit name, focus frame and so on.

    Will there be a focus frame at all? There wasn't in vanilla.

    Also, the [@player] and [@cursor] conditionals for GTAE spells.
    Last edited by Apatheist : 04-29-2019 at 09:57 AM

  7. #17

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    any get into the beta yet?
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  8. #18

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    I have a beta account if anyone has any questions I'll do my best to answer.

  9. #19

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    What i really wanna know, if battle shout is a viable for producing aoe treath.
    Last edited by realsoccer : 05-25-2019 at 04:19 AM

  10. #20

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    Quote Originally Posted by Apatheist View Post
    I'm interested mostly in unit tracking and whether a "WeakAuras" type addon will work. This addon completely changes the way the game is played for me. It makes tracking stuff and managing my teams so much easier.
    Looks like Weak Aura's is supported, the mod is already updated. (Haven't tested it myself.)

    Quote Originally Posted by realsoccer View Post
    What i really wanna know, if battle shout is a viable for producing aoe treath.
    Yah, I'd particularly like to know if it produces threat even when you (and group members) already have the buff.
    Although, we multiboxers could potentially /cancelaura on the whole party, which is helpful.

    Do gray quests reward full reputation gains or only a small fraction?
    Is Manual Crowd Pummeler usable in druid cat and bear forms? (I know that could be grindy to test, but figured I'd ask.)
    Can enemy castbars be displayed?
    Can you specify the rank of spell to cast in a macro?

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