The dreamrunner is part of the Stag family and gets an extra 5% hp bonus.
the Clefthooves get 10% more armor and 20% more healing received, as well as an auto shell when falling below a certain HP. Also get heroism/bloodlust with clefhooves.
The dreamrunner is part of the Stag family and gets an extra 5% hp bonus.
the Clefthooves get 10% more armor and 20% more healing received, as well as an auto shell when falling below a certain HP. Also get heroism/bloodlust with clefhooves.
FFXIV - Aether - Sargatanas
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What I was trying to say that the healing from mend pet was hardly any different.
You guys are just way better than me. My hunter team is 390 iLvl and I can barely one chest a +2 Kings Rest, think I had 18 deaths that run. I do OK with a healer in the mix, but cant figure out why I am so far behind others with just hunters.
I did not know that. I was going by the easiest-hardest list from RedSorc, but he did make that list with a trinity group.
I've been trying out a 5 hunter team too. FWIW, things that have made a big difference to me are:
- GSE: when it gets hectic I get useless as it’s all too much on the screen to focus on. Having one spam key for all attacks was a game changer (even if it’s made things more boring too!). The macro I use may not give me 100% efficiency, but 70% efficiency 100% of the time is pretty good.
- Slowing down: as a counter to the first point, when I rush to do extra DPS I often get myself in trouble. Most of the time the trouble is from mechanics, not straight mob damage, and training myself to stop the spam key and concentrate on re-grouping, running, changing team direction etc is better than getting the extra DPS (especially when pets carry on regardless)
- Consumables: this may be a well known rookie mistake, but I used to not bother with consumables thinking it was a waste of time and effort for a few tiny percentage point of DPS improvements. Now I realize that when I have a flask, food buff, war-scrolls, and then pop battle potions and drums on a boss pull, they go down in half the time which often makes mechanics just never happen
- Moving: I’m getting better at moving more frequently. I’ve found if I stay still I get caught out by something unnecessary. Some bosses (eg last boss in Shrine of the Storm) now seem trivial just by continually running around them.
My experience is that hard boss mechanics are a deal breaker (eg Atal’Dazar) so I normally don’t even attempt them. Of the ones that are feasible, I split them into two groups. One has minimal mechanics on the trash, with good space to move around when needed. The other is the opposite.
I’ve found the first group (i.e. the easier ones) to be: Waycrest, Motherlode (apart from the last trash run of bomb swirlies), Freehold (apart from the goo at the beginning), Tol Dagor
The second group (i.e. ones I can do, but normally with lots of wipes and taking twice as long as they should) are: King’s Rest (those goo things at the Embalmer boss annoy the hell out of me), Temple of Sethraliss (Getting from boss 3 to boss 4 can itself take 10 minutes of orb carrying frustration!), Underrot, Shrine of Storms
Lastly, getting myself back on topic: I’ve been using the spirit porcupines and find them much more effective than the clefthooves. I have an action bar next to each party unit frame (using FX clickthrough) with my main defensive stuff on (health potion, spirit mend, exhilaration, turtle, survival of fittest, disengage) and each toon has the same abilities on number keys so I can click the screen if one toon is in trouble, or press a key for everyone. Without the spirit mend in there I’d be doomed as I often use it pretty much on cooldown.
Thank you guys for this thread.
So what would be, in your (various) opinion the best pet combination for a 5 hunter bm team aiming at mythics+?
Cheers.
A.
Grim Batol (EU) Horde - Is Multiboxing
Yes but since we're talking about 4 or 5 hunters, is there any virtue in the mix? or not? if yes, in what proportion?
Grim Batol (EU) Horde - Is Multiboxing
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