Survive, yes. Survive *and* hold aggro off you while you AoE fast enough to kill them before they kill the pet and you? Not so much. Aggro was one of the biggest issues I recall from Ye Olden Days. Warlocks don't get Soulshatter (90% thread reduction) until 66, so that's out in classic. At least hunters get Feign Death, but the only AoE pet I remember being worthwhile from a threat perspective were the gorillas with Thunderstomp, and even that was iffy if you lit off a big AoE burst. What I used to do for most (non-trivial) pack pulls back then was assign a separate pet to up to 5 mobs and then have them go stick to that specific target, which was usually enough to keep them off the hunters. That said, it violates the "boot, don't splatter" principle of massed fire, so while it works, it has a much sharper delineation between "whew, did it!" and "wipe...again." Worth noting as well that back then, the *only* rez hunters had was the swiss army knife/jumper cables thingy from engineering, and that was on a 30-minute cooldown AND THEY BROKE WHEN THEY FAILED. /wrists In 8.x, I think my engineer hunter has 3 and the others have 2 methods that are 100% chance and 10-15 minute cooldowns. We're so spoiled...
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