I think I can come up with something that will work, but it will like'y involve 125 or so HKN commands to satisfy all posibile scenarios. This is with using setvar and needing to let HKN know which party member is active in which window.
I think I can come up with something that will work, but it will like'y involve 125 or so HKN commands to satisfy all posibile scenarios. This is with using setvar and needing to let HKN know which party member is active in which window.
I don't believe you can reassign party1-n in an addon, but you can create virtual buttons that do the same thing based on your multibox team composition. For example:
instead ofCode:/click TargetToon1
If that sounds appealing you might check out my mod ActionBarTargeting. Feel free to steal and modify the code or to request additional features if what I have now doesn't work for you.Code:/target party1
All my codes r belong to you: wow5box
Fortunately you don't have to. There are a set number of possible party positions and you can script for all of them. Kinda like those Go To Page mystery books. Not optimal, but functional, hopefully.Originally Posted by Chorizotarian',index.php?page=Thread&postID=195337 #post195337]I don't believe you can reassign party1-n in an addon, but you can create virtual buttons that do the same thing based on your multibox team composition. For example:
[code]/click TargetToon1[/code]
instead of
[code]/target party1[/code]
If that sounds appealing you might check out my mod [url='http://dual-boxing.com/forums/index.php?page=Thread&threadID=19802
Sure, I understand that you can make it work that way. It just seems like a lot more work. To each his own.
All my codes r belong to you: wow5box
It's not that at all. My goal is to click on one unit frame and have everyone cast heal on that player. I don't think that is what you designed your actionbars to do, unless I am mistaken.
True, if you are talking about click-casting there is no way to do that in-game.
All my codes r belong to you: wow5box
Honestly what i do in this 'group-changing' moments, is using mouse-over-healing combined with a UI-Mod, which let you sort your team-members alphabetical (like Pitbull or Grid), and mouse broadcasting to the healer. This has the benefit, that it is independent of the group-setup (as long, as the UI-positions is identical on your main and healer), and its no problem to change around teammembers, or to simply play some instances with friends.If the party membership changes, it requires a switching the macro out on each character and changing the label around in the code, which is the least amount of work I've found when dealing with switching in a party.
In HKN this can be realized by defining a 'broadcast.mouse-position-and-key'-hotkey, like:
and a macro bound to 'g' on your healer like:Code:<HotKey g; shift g; alt g; ctrl g> <SendLabel healer> <ClickMouse NoClick NoRestore> <Key %trigger%> <RestoreMousePos>
Code:/cast [mod:shift,target=mouseover] Powerword: Shield;[mod:alt,target=mouseover]Binding Heal;[mod:ctrl,target=mouseover]Penance;[target=mouseover]Flash Heal
OLIPCS - ordinary life is pretty complex stuff
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