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  1. #1

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    The mechanics are just a bit too tough on most dungeons as is, when you throw in some of those affix they get insane. There are too many that just disable the team or are frustrating to work around.
    I wouldn't say this is impossible, as we've had players blow away things in the past but you'd need to be extremely well geared and get a favorable affix on top of that.
    I feel like Legion had the sweet spot for difficulty - BFA it got ramped up a little too high.
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  2. #2
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Ellay View Post
    The mechanics are just a bit too tough on most dungeons as is, when you throw in some of those affix they get insane. There are too many that just disable the team or are frustrating to work around.
    I wouldn't say this is impossible, as we've had players blow away things in the past but you'd need to be extremely well geared and get a favorable affix on top of that.
    I feel like Legion had the sweet spot for difficulty - BFA it got ramped up a little too high.
    I don't disagree, but to be fair, people weren't clearing +10 (and up) keys for quite some time in Legion, especially within the time limit, because of the way that Mythic dungeons work(ed). As new patches came out (e.g. 7.2 / 7.3), the "ceiling" of Mythic difficulty was adjusted to account for item level and available stats on gear. If I'm not mistaken, back in 7.0 and 7.1, a +10 key was all you had to complete in order to receive the best weekly reward, similar to what it is right now, in BFA.

    I think when we all "look back at Legion," we're looking back at it post patch 7.2, or even 7.3, where the best gear was attainable and artifact weapons could be quickly leveled up, whereas pre-7.2, people couldn't stop complaining about how "alt unfriendly" the artifact leveling system, the acquisition of RNG Legendaries, and the gated class order hall questlines were.

    To add to this, in Legion, it was also a bit easier to find good gear for your characters (outside of those RNG Legendaries), whereas, in BFA, you're stuck playing the RNG slot machine of Azerite gear, and so when 8.2 rolls around, that should be much more under control (as Ion has already talked about in numerous Q&A sessions). Right now, can any multiboxer honestly say that they're playing the min-max game for Azerite gear and traits? Maybe, maybe not, but I would imagine that most aren't because it's time consuming and somewhat boring, but properly min-maxing could easily make the difference on clearing Mythics, especially for a multiboxer, seeing as a lot of the gear adds boring passives (which multiboxers do much better with).

    Just some food for thought before anyone starts losing faith in the viability of multiboxing.
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