Quote Originally Posted by MiRai View Post
The game is limited to about 2-3 cores or 4-6 threads, but the multi-threaded DX12 improvements that 8.1.5 included, help alleviate that. DX12 obviously comes with its own drawback of using a large amount of VRAM, which is why we've been telling a lot of people to steer clear of it, since, I think, most people would find themselves hitting that ceiling unless they have a large amount of VRAM on their GPU.

For sure, I think pre-8.1.5 the core utilization on my last test would have been something like 80 one core and 0-5% on the others. Now with DX12 and 8.1.5 I see a more distributed usage across most of the cores BUT one core is still hitting 80+ at times in heavy asset areas like VoS.