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From my experience WoW still puts a huge load on one or two cores. Graphic quality is one such weirdo with the game engine. Set view distance to 1 and you see a noticeable relief on core 0 and 1 but the GPU doesn't budge. To me this represents that the CPU is actually rendering a lot of assets in the world. Renderscale is another. Renderscale 1 or 0.05 has about 10% utilization difference on the GPU. I'm honestly not sure what role the GPU has in rendering WoW frames these days but I'm fairly sure asset loading is something on the CPU. Maybe the GPU is tasked with various jobs like shading, shadows, lightbeams and such effects like portals but all models are CPU.
Currently I'm on an older system. I 5 box presently.
I7 6700K
1080 ti
32GB DDR4
SSD OS and WoW.
DX11 - legacy
I'm also thinking about a TR build but I am being super cautious. With the release later this year and the potential impact on WoW. Basically I don't want to spend 3k USD and find out my gains are meager.
Besides I get close to 50FPS in the capital city if I set slot 1 to view distance 1 and the slaves to 1 quality / 0.05 renderscale. So simple adjustments are making 5 boxing pretty manageable already. Still thinking about that 10 man build though.
Last edited by MadMilitia : 04-03-2019 at 11:56 AM
Reason: More info
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