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Thread: The Pally Blog

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  1. #1

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    Quote Originally Posted by pinarofl View Post
    Day 2/3 - The Grind and the beginning of the end

    Sorry for the lack of updates maybe no one cares but maybe someone doesJ, regardless here is a quick update.
    I love reading about how people are doing I am wondering if Pallys are the way to go, 5 prot or 3 ret, 1 prot 1 holy.. the rets could seriously buff the tank and healer! Or would dks with a pally healer be better with heals being stronger in melee range.. I just want to roll everything lol

  2. #2

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    Quote Originally Posted by Andreauk View Post
    I love reading about how people are doing I am wondering if Pallys are the way to go, 5 prot or 3 ret, 1 prot 1 holy.. the rets could seriously buff the tank and healer! Or would dks with a pally healer be better with heals being stronger in melee range.. I just want to roll everything lol
    Hey Sorry for the lack of updates,

    I am writing something up but yeah its been crazy learning and preparing macros for all the dungeon bosses,

    I have learnt so much about each encounter in detail the amount of times I have pulled the bosses and reset is greater then on my main lol

    I do think tho that 5 hunters or 4 hunters/1 Healer would be ideal, having 5 melee is just not friendly for the boss fights, whilst if you are at range alot of the encounters and mechanics become very trivial, like i can see so many mechanics that if I had 5 hunters with average gear it would make the fight so much easier but for the same affect i would need good gear on my pally team.

    Then there are mechanics that range just excel in, lets just give Priestess in Atal'Dazar - basically the pools she spawns as they spawn you can take 1 hunter at a time and stack them next to a pool with NO DPS loss but if you do the same with melee then you will lose DPS and if you do the opposite and wait for all of them to spawn and take each toon its still a loss due to you running away from the boss. that is just one example but yeah i am thinking about rerolling hunters.
    Last edited by pinarofl : 03-05-2019 at 09:46 PM

  3. #3

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    Quote Originally Posted by pinarofl View Post
    Hey Sorry for the lack of updates,

    I am writing something up but yeah its been crazy learning and preparing macros for all the dungeon bosses,

    I have learnt so much about each encounter in detail the amount of times I have pulled the bosses and reset is greater then on my main lol

    I do think tho that 5 hunters or 4 hunters/1 Healer would be ideal, having 5 melee is just not friendly for the boss fights, whilst if you are at range alot of the encounters and mechanics become very trivial, like i can see so many mechanics that if I had 5 hunters with average gear it would make the fight so much easier but for the same affect i would need good gear on my pally team.

    Then there are mechanics that range just excel in, lets just give Priestess in Atal'Dazar - basically the pools she spawns as they spawn you can take 1 hunter at a time and stack them next to a pool with NO DPS loss but if you do the same with melee then you will lose DPS and if you do the opposite and wait for all of them to spawn and take each toon its still a loss due to you running away from the boss. that is just one example but yeah i am thinking about rerolling hunters.

    I have a second team that is Warrior tank, x3 Hunters and Holy Priest.. levelling but going nicely.

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