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Thread: The Pally Blog

  1. #11

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    Quote Originally Posted by Ughmahedhurtz View Post
    Fair enough. I guess I've just become comfortable with all the little quirks of multiboxing and found ways to work around them such that it doesn't bug me as much as it did back when we walked uphill both ways barefoot through the snow and glass shards.
    I just spat my food out at work lol i can sense dem feels

  2. #12

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    Quote Originally Posted by pinarofl View Post
    What I was saying is that if i Q up i have to select a spec to Q up as, if I have all 3 then it will make one of my toons a tank 3 dps and 1 heals, when you get ported into the instance it will have automatically changed your spec... have you not had this happen to you? or is just some addon of mine lol that i dont even know
    Oh i have no idea if they changed this. I just play my monks as 1 tank, 3 dps and 1 healer

  3. #13

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    Yeah if you do that it will be fine, but lets say if your healer is damage in the world and then you Q him up at as a healer, once you get ported to the instance it will change your spec automatically

  4. #14
    Member JohnGabriel's Avatar
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    Quote Originally Posted by pinarofl View Post
    Yeah if you do that it will be fine, but lets say if your healer is damage in the world and then you Q him up at as a healer, once you get ported to the instance it will change your spec automatically
    Is this something new? I queue my paladins up I select tank/heal/dps for all of them and run as all tanks, or all ret. Never had it switch.

  5. #15

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    Quote Originally Posted by JohnGabriel View Post
    Is this something new? I queue my paladins up I select tank/heal/dps for all of them and run as all tanks, or all ret. Never had it switch.

    I am sure its something to do with my characters being boosted, because it doesn't happen on my main it only happens on these specific toons

  6. #16
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by pinarofl View Post
    I am sure its something to do with my characters being boosted, because it doesn't happen on my main it only happens on these specific toons
    Mine switch, but I just run my switch-spec macro if needed. If it won't let you do that in the dungeon, just run the teleport macro to go back to the capital city, switch, then teleport back, yes? I don't know why that wouldn't work as I've never had it not let me run as all prots.
    Now playing: WoW (Garona)

  7. #17

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    Quote Originally Posted by Ughmahedhurtz View Post
    Mine switch, but I just run my switch-spec macro if needed. If it won't let you do that in the dungeon, just run the teleport macro to go back to the capital city, switch, then teleport back, yes? I don't know why that wouldn't work as I've never had it not let me run as all prots.
    Could you please share that macro with me would help alot

  8. #18
    Member Ughmahedhurtz's Avatar
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    SetPrimarySpec:
    Code:
    /run SetSpecialization(1);
    SetSecondarySpec:
    Code:
    /run SetSpecialization(2);
    Now playing: WoW (Garona)

  9. #19

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    Quote Originally Posted by pinarofl View Post
    Day 2/3 - The Grind and the beginning of the end

    Sorry for the lack of updates maybe no one cares but maybe someone doesJ, regardless here is a quick update.
    I love reading about how people are doing I am wondering if Pallys are the way to go, 5 prot or 3 ret, 1 prot 1 holy.. the rets could seriously buff the tank and healer! Or would dks with a pally healer be better with heals being stronger in melee range.. I just want to roll everything lol

  10. #20

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    Quote Originally Posted by Andreauk View Post
    I love reading about how people are doing I am wondering if Pallys are the way to go, 5 prot or 3 ret, 1 prot 1 holy.. the rets could seriously buff the tank and healer! Or would dks with a pally healer be better with heals being stronger in melee range.. I just want to roll everything lol
    Hey Sorry for the lack of updates,

    I am writing something up but yeah its been crazy learning and preparing macros for all the dungeon bosses,

    I have learnt so much about each encounter in detail the amount of times I have pulled the bosses and reset is greater then on my main lol

    I do think tho that 5 hunters or 4 hunters/1 Healer would be ideal, having 5 melee is just not friendly for the boss fights, whilst if you are at range alot of the encounters and mechanics become very trivial, like i can see so many mechanics that if I had 5 hunters with average gear it would make the fight so much easier but for the same affect i would need good gear on my pally team.

    Then there are mechanics that range just excel in, lets just give Priestess in Atal'Dazar - basically the pools she spawns as they spawn you can take 1 hunter at a time and stack them next to a pool with NO DPS loss but if you do the same with melee then you will lose DPS and if you do the opposite and wait for all of them to spawn and take each toon its still a loss due to you running away from the boss. that is just one example but yeah i am thinking about rerolling hunters.
    Last edited by pinarofl : 03-05-2019 at 09:46 PM

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