I've been thinking about this since walking away from WoW. Possibly walking away from multiboxing in general. I am really digging the approach Virtual Realms is going with for Pantheon. Especially being an old school EQ 1999 player.
This isn't a thread about multiboxing but really about the kind of game they are making. If it's as stated a return to 1999 form that means few things are possible without coordinating a group. They are also officially stating that instancing will be cut short. Meaning that in very few places they will instance the player where the server needs to (like sharding for WoW) but for most things it's all open world.
I'm reminded of why I started to multibox EQ back then. When it went instanced dungeons and you could just AFK farm a bunch of stuff to level up. Too much convenience ruined the game. People stopped socializing. The communities fell apart.
Obviously there isn't much community in WoW either and personally I'm really sick of the multiboxing tightrope that is "we don't support it but we don't condemn it" where content may or may not be designed to totally screw us.
Thoughts? I'm thinking my first character would be an enchanter.
Connect With Us