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  1. #1

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    Here is what I was thinking:

    Toon1 - Alchemy & Herbalism
    Toon2 - Enchanting & Tailoring
    Toon3 - Leatherworking & Skinning
    Toon4 - Blacksmithing & Mining
    Toon5 - TBD & TBD (possible Alchemy for Xmutes)

    Last edited by MiRai : 01-13-2019 at 04:13 PM Reason: Formatting - Automatic Text Color
    Earthen Ring - Horde - 7 boxing
    Cuddle Buddies - 4DK, 1 Holy Paladin, 1 Disc Priest, and 1 Resto Shaman | Armory 5v5 Cuddle Buddies
    ex Kilrogg - Horde

    Team Acid Wuvablez - 4DK + 1 holy pally | Acidburning, Crashohvride, Acidloves, Acidhugs, & Acidcuddles | Armory 5v5 Love You Bye Bye
    ex Garona - Horde
    Team Acid Dessert - Quad Shaman | Acidcake, Acidfudge, Acidicecream, & Acidmoarprz
    Team Acid Hackers - DK + 3 Rets | Acidburning, Crashohvride, Ceralkillah, & Loardnikon

  2. #2

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    Quote Originally Posted by Acidburning View Post
    Here is what I was thinking:

    Toon1 - Alchemy & Herbalism
    Toon2 - Enchanting & Tailoring
    Toon3 - Leatherworking & Skinning
    Toon4 - Blacksmithing & Mining
    Toon5 - TBD & TBD (possible Alchemy for Xmutes)
    I like this, I guess 5 would be Engineering & Alchemy
    If I recall engineering gives you only cloth helms in vanilla (or not?) so a clothie

    John - I don't remember either but I would think yes you need the profession to use
    Last edited by MiRai : 01-13-2019 at 04:14 PM Reason: Formatting - Automatic Text Color

  3. #3

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    Quote Originally Posted by Acidburning View Post
    Here is what I was thinking:

    Toon1 - Alchemy & Herbalism
    Toon2 - Enchanting & Tailoring
    Toon3 - Leatherworking & Skinning
    Toon4 - Blacksmithing & Mining
    Toon5 - TBD & TBD (possible Alchemy for Xmutes)

    I have some negative thoughts on the value of gathering professions. You may have them for reasons other than value (completionist, etc, although you're missing engineering)

    Gathering brought no special bonuses in classic. For sheer character power, other professions are better. They're only worth taking if you're a completionist and want the possibility, even if it's never used.

    I would suggest gathering from the AH. The best gold/hr for a multiboxer is very unikely to be gathering as there are no intrinsic advantages. Given that, it's probably better to earn gold in other fashions and buy mats instead of gathering first hand. The gold/hr value of self farming will be less than other methods, which translates to fewer herbs/hr of farming. Plus, it frees up more slots for more useful professions. Your whole team can be doing Alchemy transmutes for instance if you drop skin/mine/herb.

    Then again, maybe you hate buying on the AH and love gathering. Fun (enough to be able to do it) is important, and in that case, I'd maybe level more characters with both gathering professions so they could park in zones.

    Note: I think Skinning has some value with rare mats from instance skinning. Mining also has some value from smelting as a transmute of sorts, allowing you to pick the cheaper of ores and bars.

  4. #4

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    Quote Originally Posted by Sservis View Post
    I have some negative thoughts on the value of gathering professions. You may have them for reasons other than value (completionist, etc, although you're missing engineering)

    Gathering brought no special bonuses in classic. For sheer character power, other professions are better. They're only worth taking if you're a completionist and want the possibility, even if it's never used.

    I would suggest gathering from the AH. The best gold/hr for a multiboxer is very unikely to be gathering as there are no intrinsic advantages. Given that, it's probably better to earn gold in other fashions and buy mats instead of gathering first hand. The gold/hr value of self farming will be less than other methods, which translates to fewer herbs/hr of farming. Plus, it frees up more slots for more useful professions. Your whole team can be doing Alchemy transmutes for instance if you drop skin/mine/herb.

    Then again, maybe you hate buying on the AH and love gathering. Fun (enough to be able to do it) is important, and in that case, I'd maybe level more characters with both gathering professions so they could park in zones.

    Note: I think Skinning has some value with rare mats from instance skinning. Mining also has some value from smelting as a transmute of sorts, allowing you to pick the cheaper of ores and bars.
    Fair points. I was more thinking about end game crafting and ability to not rely on the AH.
    dropping herb you loose the ability to snag black lotus? purple lotus? I can't remember. The one BOP herb you needed for end game flasks.

    I think it also offers the ability to change some stuff up. It can get boring farming instances for gold/ drops. Maybe I want to stretch my legs and wonder around Un'goro crater, hitting some nodes, and skinning some devilsaurs to craft some of their sets and sell them on the AH.

    I also can't remember if specialization of alchemy was in classic or bc? Being xmute spec and getting some procs was always nice.
    Earthen Ring - Horde - 7 boxing
    Cuddle Buddies - 4DK, 1 Holy Paladin, 1 Disc Priest, and 1 Resto Shaman | Armory 5v5 Cuddle Buddies
    ex Kilrogg - Horde

    Team Acid Wuvablez - 4DK + 1 holy pally | Acidburning, Crashohvride, Acidloves, Acidhugs, & Acidcuddles | Armory 5v5 Love You Bye Bye
    ex Garona - Horde
    Team Acid Dessert - Quad Shaman | Acidcake, Acidfudge, Acidicecream, & Acidmoarprz
    Team Acid Hackers - DK + 3 Rets | Acidburning, Crashohvride, Ceralkillah, & Loardnikon

  5. #5

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    Quote Originally Posted by Acidburning View Post
    Fair points. I was more thinking about end game crafting and ability to not rely on the AH. dropping herb you loose the ability to snag black lotus? purple lotus? I can't remember. The one BOP herb you needed for end game flasks. I think it also offers the ability to change some stuff up. It can get boring farming instances for gold/ drops. Maybe I want to stretch my legs and wonder around Un'goro crater, hitting some nodes, and skinning some devilsaurs to craft some of their sets and sell them on the AH. I also can't remember if specialization of alchemy was in classic or bc? Being xmute spec and getting some procs was always nice.
    Can't argue with fun, like dieting, what matters most for successful value farming is interest. If you can't find a farm worth more than gathering that you can stomach, then gathering is definitely a great choice. Black Lotus went BoE in the ZG patch, same as 16 slot debuffs, which is confirmed as in. http://wowwiki.wikia.com/wiki/Patch_1.7.0 However, ZG is phase 2 of raiding. I'd be tempted to bet that gameplay changes (like 16 slot debuffs, BoE BL, etc) from 1.12 will all be in at release, just the raid content will be staged. However, that's an unconfirmed bet, unless someone has a source, either could be the case at release

  6. #6

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    I plan on running warrior / 2x mage / warlock / priest

    I'll go tailoring on the 3 casters to make enough mooncloth to have the mats for 3x bloodvine sets when ZG releases.

    Mining / Engi on my warrior
    2 x alch for transmutes (I'll be my guilds MT so i'll need 100 arcanite bars eventually)
    Herb on at least one
    Skinning on one for early money
    Enchanting on one for DEing at least

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